Iwonder if the name has anything to do with it, Necrozma is the Prism Pokmon, and "Stars" is supposedly a codename for a SuMo third version (so we don't know the real one). Maybe I'm reading too much into it.
It got a lot of hype because it was in the making for maybe 8 years (which is a huge amount of time for a passion project) and the creator had already made a hack that was generally held in high regard.
The Pokecommunity article mentions a trailer for the hack had over a million view. That's probably got something to do with it. When your technically illegal project gets that much attention, the people you're infringing on are likely going to notice.
At this point I'd give a silent "Fuck you Nintendo" and finish the goddamn thing anyway, "comply", but then behind the scenes "oh, I already had it finished, somebody just happened to leak the last development build I had given to my betatesters on a torrent site. Oops!" Or something of similar nature...
The cycle of circulation on the internet is vicious and absolutely unstoppable. No amount of corporate-issued takedowns can get anything off the internet, it's simply not possible. You don't shoot this sort of dedication down. You just don't. It's not right and they should not get away with it.
Honestly it's frustrating that Pokemon is a Nintendo IP. Given the beautiful upswing GF has been on with Sun and Moon I feel like there's just no way they'd ever do this kind of stupid nonsense themselves, it has to have been some higher-up at Nintendo being over-conservatively protective as always... At least that's what I want to believe...
Well this is infuriating. One of the few pokemon hacks with actual effort into it, and it looked great, too. But, like AM2R, Nintendo doesn't care how good it is. Only that it is infringing on copyright.
Nintendo has a right to protect their product from outside sources that may attempt to replicate it... Whether or not i agree with the decision, they have all the rights to do this. Although you are right, it is impossible to get something off the internet. Dedication or not, they still did something illegal and they got caught. Nintendo is merely acting within the extent of the law. Whether the law is stupid or should be changed or whaterver is a totally different question here.
"From Nintendo's perspective, there is no real difference in essence in terms of the infringement of intellectual property which occurs, notwithstanding that the intentions of the party engaged in "ROM Hacking" may be driven not for financial gain."
The problem with this hack was that it became well known, along with its counterpart Pokmon Brown, after Twitch Plays Pokmon decided to play both... After that, almost everyone knew of it, but before then, almost no one did. When your hack goes on such a large project, getting it shut down is almost unavoidable...
And yes, Nintendo is within the right to defend their trademark, but at the same time, I feel like something should be there to protect the dedicated fans as well... It isn't fair that their work get shut down, while the original work is allowed to live on without consequence... I have heard stories of people fighting back against DMCAs and winning (happened with Silver Linings), so maybe that's what this guy will decide to do, or otherwise find a loophole.
You know, I actually wanted to play this one. But when will ROM hackers learn? KEEP A LOW PROFILE. Dont make trailers, dont announce release dates months in advance, just generally don't act like you're an aboveboard dev company, because like it or not, the folks in charge say you ain't.
Yes, people support you and want to play your game. Yes, some people think these companies can be overzealous in protecting their properties. But the situation is what it is, you're on the wrong side of the trademark and name that you've decided to use, you KNOW how Nintendo feels about what you do, why the fuck would you tempt fate like that?
Same thing happened with Uranium and AM2R. Featured on actual gaming news sites, nominated for the Game Awards that Nintendo had a hand in -the fuck did they think was gonna happen? The more visible you are, the less companies can pretend they don't see you, and then even a less protective company than Nintendo would have to do something.
And how is it that in 10+ years of hacking, people haven't learned to put up even the slightest of pretense? Just call it SomethingelseMon Prism or something like that, nobody cares how dumb the name is. You get plausible deniability, Nintendo gets plausible deniability, suddenly your odds of survival are that much higher.
And stuff like Axiom Verge and Freedom Planet strike me as better examples of fan games than things like AM2R or Pokemon Uranium. Because with those aforementioned games, while making their inspirations obvious, the devs still created something they could call 100% their own and even sell it for profit. I mean hell Nintendo was happy to promote Axiom Verge on their YouTube channel.
Regardless, I think what happens is that the more games are shut down, the more people are likely to make, because they know that even if they don't succeed, it gets attention. And if they make what other fans want, when the company doesn't, the fans are more likely to gravitate towards them.
And with social media and fan made websites becoming more and more common, it's more than likely that a situation like Prism or Uranium will happen again. If that keeps happening, I think the companies will be forced to make some rules that will allow these games to exist, but not directly compete, simply because they and the fans' desires can't be ignored.
As for why they don't do something of their own, it's because it doesn't get as much attention. A Pokmon game attracts thousands of buyers almost every time. It's the same with Pokmon hacks and their downloads. If the name wasn't Pokmon, it would not attract nearly as much attention as it did... Even though I honestly feel like it would have done better as its own series (having played Brown and finding it a little awkward).
The only way many fan projects like romhacks can succeed at all is if people exploit what already exists: An engine that's been hacked clean open. Not everyone is a programmer. And actually getting people to work on a passion project is next to god-fucking-damn impossible, especially not without a foundation, which requires having the engine to begin with.
Take our own community for example. The only reason FE7x exists is because Yeti is a fucking godlike programmer who made *the entire engine* from scratch. That's enough to get yourself off the ground; at that point the creative folks will usually gravitate to you. It wouldn't work the other way around, as our community has demonstrated oh so many countless times.
The fact of the matter is that usually people who want to make passion fan projects aren't programmers. But for programmers themselves, they run into the other wall: Artistic Assets. Art is fucking expensive to buy in the bulk a game needs, far more than most people have just sitting around as disposable cash. Therefore, the logical option is "Well let's make a fangame! That way I don't need to buy that stuff, I can just use what's already there for me!" But then something terrible happens like this and it all goes up in flames over something ridiculous.
Neither party wins here without a well-constructed team beforehand, which, again, is next to impossible to gather when you don't actually have anything beyond what your skillset is. It literally almost dooms any project to just run entirely on one person and most people do not have the required spread of skills to pull that off.
A romhack usually mitigates several of these issues though; you have an engine made for you that does the things you want it to do, and you have all the graphics and music you could need! All you need is a writer and you're golden! ...In theory, anyway.
I feel all fangames should ultimately strive to break off into their own thing, but the problem is that those two things just make it next to impossible for people to do so... this is what happens. People pour their time and money and effort into a project that's in dangerous waters, where they can never reach for support to compensate for these issues lest they be torn to shreds by a metaphorical shark. It's no goddamn wonder most hacks never get off the ground.
This is what a community is supposed to be for, but then most communities end up too cynical to even help their fellow members like this without the glitter of gold involved. This is a bit of a tangent, but... I need to say this anyway. Part of it, I feel, lies rooted in an issue that particularly bothers me, as a writer: Too damn many people fancy themselves a writer, even when they just aren't. Or perhaps better phrased, everyone thinks they can lead, when some are better off... not. I don't think it's the issue here at hand but just let me ramble about this for a bit.
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