Typewriter Key Sound

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Karina Edling

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Aug 4, 2024, 10:54:27 PM8/4/24
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Im using Final Cut Express and I chose "typewriter" as a text type but there is no typewriter sound when I preview it. Am I doing something wrong? I also looked for an audio field in the text controls panels, but I didn't see one, and also looked for an audio filter I could add, but didn't see any that I recognized there as typewriter sounds.

By the way, while waiting for an answer, I found a post that indicated there is no sound with the typewriter text in FCE. So I went to Freesound.org, and downloaded one of the many typewriter sounds available there. It won't match the typing perfectly, but I was able to patch pieces of it together where it was close enough. Hope this helps someone else in the meantime.


The song that I right now have in mind concerns a man who spent too many years of his life in a 1950-60's office job. The sound that I want to put into the background of this piece should "sound like a typewriter," or at least clearly remind you of it. It does not have to be, and probably ought not be, "literal." (In other words: this is not "Nine to Five.") I really want it to be more abstract than that. Which probably means that I need to look at a "pure synthesizer" sound. But I'm really not sure how to approach such a thing. Any thoughts?


My general concept for this song is that the back-layer will consist of "office sounds," with the "typewriter sound" in the forefront of "the cloud" but never commanding too much attention. I want the sounds to provide background context, if you will, to this man's pointless life.


Or if not a sample of an actual keypress, just some short percussivey/white noisey/clappey sound that you can trigger rhythmically in some syncopated way to the beat, to simulate the rhythmic typing effect?


Remember though, in this day and age, the sound of a typewriter, like the floppy disk*, is an anacronism of the past that many people won't get the reference too. A computer keyboard typing sound might be a better bet to help more people get the reference...


I gave mine away to a hipster kid who was excited to explore the Before Times Experience, or something. I do wish I'd kept it, kinda, but I doubt I'd not actually use it. Or maybe I would - I'd start writing 5 page letters to my formerly-teenage penpals...


I would start on Alchemy, using acoustic source, and maybe later playing with the Sculpture adding another layer. You can also import from Sculpture to Alchemy: this way you have a balance between realism and sound design.


Start out with the Drum synth, and use a snare sound (e.g. an Electronic snare). Use a very short decay. Distort the signal, using the "Dirt" in drum synth or even using an external distortion effect. Then an EQ to sculpt the sound (take away some low end and perhaps a little bump somewhere to give it a more metallic character. This could be enhanced using for example a Ringshifter (dial in the effect using Dry/wet), or something else making the sound a bit more metallized. Then a very short reverb to give it a bit more body. Tune everything to taste.


So I'm making a short dialogue function, and I got how activate the typewrite effect. However I wonder if it's possible to synchronize the each letter appearing with a sound effect. I know I can use the "wait for X seconds" in the System, but if the text may not be synchronized if it's too long or too short.


Those bursts of sound and ribbons of silence were the sounds of my mother thinking, creating. They were the sounds of her experimentation with words and her commitment to making room in her life for the creative work she loved. They were the sounds of her showing up, day after day, so that she would be there when something unexpected broke through. They were the sounds of faithfulness, the sounds of devotion.


By the time I woke up for real, my mother was busy doing all the things that would make it possible for us all to get out the door on time, her attention running along multiple lines. But she had left the sound of her typewriter echoing in our sleepy heads, teaching us that making time to encounter ourselves alone and to honor our creation in the image of God by trying ourselves to be creative was as much a part of human life as breakfast, a capacity that belongs to us all.


I have a chrome extension that lets me hear typewriter sounds while I am using browser. (Chrome extension)

But when I type in remnote, this is not activated. Is it ever possible for me to use these sounds in remnote? If not maybe another app or plugin can you suggest me?


thank you for the code. Interestingly chrome extension I linked above works on remnote also. I did not do anything different. When I installed it at first it did not work. But now it is working. Have no idea.


Hi, does anybody know how to get the typewriter-like text to appear with the typewriting sound effects? It's in the showcases (for example, when you refuel the chopper in the helicopter showcase, when the text "10 minutes later" appears).


That works - but it wasn't the typewriting effect I was looking for... it's as if the text is being written on a typewriter and there's a sound effect with it too. You can see it on the helicopter showcase when you re-arm... not sure what the script would be? All the same, that's quite an interesting bit of scripting to know.


If you changed the name of the mission in the editor just head to your documents, find the missions folder and manually copy the extra files from the source to the new folder. Then open it in the editor and save as.. export it again. (Without changing the name. :P)


woohooo it works :D thanks kylania. However now that i manually moved the folders I get a script error and also my one task I set for some reason shows up twice in the task part lol then when saving again and exporting it breaks again :S I look at both folders and they both have the same folders in them.


So you know what's happening above, we're first creating a function called PlaySound that shells out to afplay. We then setup an autocommand that gets fired anytime the cursor moves in insert mode. When it fires, it calls PlaySound.


which cleared the blank screen automatically, but I could see the flicker after each keypress and the sounds were only produced after the last keypress was finished, making for quite an unnatural and epileptic experience. In the same question OliverUv gave the important explanation that Vim executes synchronously, meaning it waits to continue until the execution is completed. He suggests vim-dispatch or Neomake for asynchronous execution, but in the end I went with Do for Vim as it is more geared towards executing arbitrary shell commands rather than specific compilation tasks. Do for Vim utilizes built-in Python support in Vim to run each command on a separate thread (asyncronously). I am very pleased with the results using this plugin as follows:


I just checked/unchecked "Play typing animation when chatting" in Me->Preferences->Chat" and that correctly enabled/disabled both the hand animation and the typing sound. Have you tried that?



Edit your question (via "Options" over there on the right) to provide an update.


I have a software simulation in which I show a form being filled out. When I change a typing text to a text animation, there are two problems. First, I have to insert a white smartshape to cover up the text that's in the field that's being overwritten. Second, I use the same font as used in the software. But it doesn't look exactly the same (notice that "Justin" is the same font as "Martinez", but it looks different.


And when it transitions to the next action, it seems to blink because it's not exactly the same. There MUST be a way to turn off that sound on the typing text itself without changing it to a text animation!?! This requires extra fussing around that I just don't have, and even then the product doesn't look polished.


Thanks! I will get the mechanic to look/listen. Also, I live in an area with a lot of snow and recently drove through a lot of snow and hard ice (should not have done that!). The sound then started to appear the next day I think. Could the rough driving cause this? I hope it is not a leaking exhaust manifold.


Check for ice,slush and snow accumulation in the wheel well.Use the end of a broom to remove as much snow and ice buildup you can. Usually ,a big chunk of ice can get loose and ride on the tires making abnormal sounds.If you have a heated garage,leave the vehicule inside until the ice melts. If the noise persist,see a mechanic.


Yakuza games are rightfully praised for their brilliant localisation, legendary side-missions, and stellar voice acting. Good, great. But I reckon there's one aspect of these games which deserves a solid pat on the back, and it's something I will now aggressively tap into the limelight with my clacky mechanical keyboard. And that's the typewriter-y noise that un-voiced NPCs make in conversation. I can't get over how good it is.


Not everyone in Yakuza games is actually a stack of typewriters wearing a trenchcoat - although I wouldn't be surprised if, in the next game, the patriarch of the Tojo Clan's retainers fall out mid-smirk, only to reveal a row of keys that spell out "MUSCLE". Anything, I repeat, anything is possible in these games.


By and large, many important cutscenes, where patriarchs rip their suits off in one fluid motion, or when tigers are socked straight in the whiskers, or as Kiryu belts "baka mitai" down the karaoke parlour, are voiced. But many of the quirky characters you'll bump into in the back alleys of Kamurocho aren't voiced at all. (This is with the exception of Yakuza 6, where the typewriters were seemingly given a well-earned rest.)


Of course, this isn't new in games. I mean, just look at Pokmon, or JRPGs like Dragon Quest. Here, as for many people in Yakuza, text boxes convey what characters are feeling or thinking, as well as what they're saying. I've spent some time with MMORPG Final Fantasy XIV recently, and so far I have been treated to two cutscenes where I have doggedly absorbed character information by scanning boxes with my eyes. The difference to Yakuza being that these boxes are vacuums and the text that fills them are curly sticks which materialise without a sound.

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