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Charles is correct. We do not yet have it to where you can use the scenes as organizers of triggers. I would really like to see this happen. Scenes were intended to make the map-organizing common in ARIS 1, where authors would lay things out in grids not having anything to do with the map to organize them, less of a hack in ARIS 2, but we haven't gotten it all the way together yet.
On Mon, Aug 29, 2016 at 8:31 AM, Charles Leffingwell <charlesle...@gmail.com> wrote:
There was a point a while ago where you could move the stuff around in a scene, but I think even at that time (when the video was made) the changes in arrangement did not persist the next time you edited the game. That was the case for scenes too for a while but now with the scene arrows added, if I re-arrange the scenes, the arrangement persists when I edit the game the next time.That is a really nice addition to the editor!When there is a lot of triggers in a scene, it would definitely be useful to be able to edit the order in which they appear in the scene, but I don't think that is built into the current editor (yet)
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