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I honestly love the bells and whistles that ARIS has that other platforms don’t, but I honestly mainly use TaleBlazer at the moment. There are many things I wish I could do with the platform that I can’t currently. And the block design system can honestly be a pain at times. Number one error that I find for myself and my students is that the blocks looked linked but aren’t. There are two main reasons why I use it over ARIS currently. 1) You can play 100% offline. This is huge for the park settings I am using it in which don’t always have cellular or wi-fi. Or classroom situations so I don’t have to pay for data plans for the phones I use. 2) The Android capability. We are relying on visitors to use their own phones.
If I had these capabilities in ARIS I would be back in a heartbeat. While, I use TaleBlazer more often because it works for me. I honestly miss what I can do in ARIS that I can’t do in TaleBlazer. TaleBlazer is more limiting in my opinion.
Just my two cents.
Beth Folta, Ph.D.
Assistant Professor of Informal Biology Education
SUNY- College of Environmental Science and Forestry
356 Illick Hall
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On Oct 6, 2016, at 1:17 PM, Dana Atwood-Blaine <dla...@gmail.com> wrote:
I am also familiar with TaleBlazer and all of the other location-based/AR tools mentioned, and feel that ARIS has far more flexibility than any of the others. That being said, I have wanted to be able to play ARIS games totally offline many times. I also work with kids using sets of iPads owned by institutions in formal and informal educational settings. Wi-fi is often poor and cellular is a costly hassle, even though I specifically purchased iPads with cellular capability for this very reason.It is VERY exciting to hear that ARIS for Android may actually be in the works. But just as exciting for me was that at the ARIS summit two summers ago there was talk about potential to take an ARIS game completely offline. What ever happened with those developments?
Thanks for all you do ARIS team! Without you, my work wouldn't be nearly as much fun!
--Dana
On Thu, Oct 6, 2016 at 11:35 AM, Elizabeth Folta <efo...@esf.edu> wrote:
I honestly love the bells and whistles that ARIS has that other platforms don’t, but I honestly mainly use TaleBlazer at the moment. There are many things I wish I could do with the platform that I can’t currently. And the block design system can honestly be a pain at times. Number one error that I find for myself and my students is that the blocks looked linked but aren’t. There are two main reasons why I use it over ARIS currently. 1) You can play 100% offline. This is huge for the park settings I am using it in which don’t always have cellular or wi-fi. Or classroom situations so I don’t have to pay for data plans for the phones I use. 2) The Android capability. We are relying on visitors to use their own phones.
If I had these capabilities in ARIS I would be back in a heartbeat. While, I use TaleBlazer more often because it works for me. I honestly miss what I can do in ARIS that I can’t do in TaleBlazer. TaleBlazer is more limiting in my opinion.
Just my two cents.
Beth Folta, Ph.D.
Assistant Professor of Informal Biology Education
SUNY- College of Environmental Science and Forestry
356 Illick Hall
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