Dragonfable Easy Exp And Gold Generator Download

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Tanesha Prately

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Jul 11, 2024, 7:54:16 AM7/11/24
to arinkranbio

What you do is you go to falconreach, click on the sign in town square and a sign should pop up in the top right corner of the screen. Click on the option that says BAYHOO (pretty sure I spelled that wrong but who cares). Then click on "Watch Ad". It will come up with a video, or a picture of something. After about 20-40 seconds, another box will say return to dragonfable. When you click it, it will take you back to bayhoo and she will say that you have earned so and so amount of gold (or dc's). You can do this a bunch of times a day, but it's limited. Don't stay on through. Midnight in the same sitting or it won't let you do it again the next day.

Dragonfable Easy Exp And Gold Generator Download


Download ---> https://shoxet.com/2yX5nX



So, if I may cut straight to the point, our previous games made it way too easy to get gold and as a result the gold prices on items are psychotic. Sure, it is really fun to get tons and tons of gold. But if you want to have trade and an auction house (someday... possibly), you need to have something of value to trade with. Naturally, this SHOULD be Gold. This is the primary topic of today's very interesting post.

When you are level 1, it makes a lot of sense that a monster will only give you a gold or two. That is easy and pretty logical. So the big question for us... is what is a good amount of gold for a level 50 monster to give us?

In a real trade system with other players, you need your gold to be valuable. So how can we make sure gold keeps its value? Well, there are a few good solutions. One, we can limit how much there is total. So there is only 10 Million gold total in the game, ever. But that is not really a good system for video game. Alternatively, we could put a theoretical limit on the amount of gold a "real player" could earn in a single day. This one is surprisingly easy to do-- I mean we already sorta did above. 60K for 10 hours of insano gold farm grinding at level 50. If we had numbers like that, then only exploits and automated bots could go possibly go higher-- and we could pretty easily stop them by putting a hard cap in place. BOOOM! Problem solved before it is even a problem. Instead of a hard cap, we could have diminishing returns after an extraordinary amount of game-play.

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