Do you want to test new decoration options in your home? Here are 182 free new textures distributed under Creative Commons CC-BY license and designed by Scopia, OKH and eTeks. The new images cover many different usages, like wallpapers, mosaics, rugs, exterior walls, garden grounds and other kinds of materials.
Added to the 236 previously released images, you can now quickly get 418 free textures in Sweet Home 3D, translated and optimized for the program. Except for the rugs images, all of them are seamless to let you apply them nicely on large surfaces.
The SH3T files included in these ZIP files may be installed by choosing Furniture > Import Textures Library... from the menu, and are translated in Bulgarian, Chinese, Czech, Dutch, English, French, German, Greek, Hungarian, Italian, Japanese, Polish, Portuguese, Russian, Spanish, Swedish and Turkish.
The textures catalog available in the Sweet Home 3D Online was also updated to let users access to the new textures.
As before, SH3T files are themselves some kind of ZIP files, from which you can extract individual texture images with any ZIP tool if needed.
Home Sweet Home, designed by Debbie Busby from Henry Glass Fabrics, encapsulates the nostalgia of cherished childhood residences. These homes were imbued with warmth, coziness, and an abundance of love. This collection embodies those sentiments through its warm color palette adorned with hearts and flowers, serving as a versatile resource for crafting numerous projects that transform any dwelling into a welcoming "Home Sweet Home." Throughout the collection, select designs provide an opportunity to embellish your quilted creations with some cross stitching. The X textures are easy to follow.
While I was waiting to close on the house, I was busy picking out paint colors. I found a beautiful color by Chip and Joanna Gaines. The day I closed on the house, I eagerly began painting only to realize I had a horrible, bumpy texture on my bedroom walls. The entire house has this texture, but the master bedroom was most apparent. Since it is the master bedroom, my home sweet home and cozy sanctuary, I wanted to create a room that had a calming, peaceful ambiance. I made it a goal to create smooth walls.
This process, called skim coating, helps to achieve the smoothest of smooth walls. Dry wall seams are hidden, imperfections are covered and walls are upgraded to the highest quality, known as a level five drywall finish.
Hedge trimming was also done this week. Trimming is a loose interpretation. More like chop off as much as you can without killing the plants. They were in need of a clean cut. Seeing the change after they were trimmed was instant gratification and a mini-makeover for the house. Like a healthy haircut. What was once a detractor is now a beautiful attracter. The appearance of freshly cut hedges adds natural art to the house, and also prevents security problems from overgrowth.
My landscaper recommends gently nudging (or kicking) bushes prior to trimming as wasps tend to form nests in less visible areas of the hedges. We saw a couple wasps fly away as he prepared the area. Sure enough, after he trimmed four bushes, we found three small wasp nests.
I forgot to clarify what shape for the hedges to be trimmed in advance, so he formed them into rectangle puffs. It is not my first choice but overall the appearance is much better. I love the easy improvement!
Thank you for stopping by!
Posts on JoyfullySo.com may contain affiliate links, which means I may make a small commission at no added cost to you. This helps support this little business. I am so thankful for you!
Limit to suite:[buster][buster-updates][buster-backports][bullseye][bullseye-updates][bullseye-backports][bookworm][bookworm-updates][bookworm-backports][trixie][sid][experimental]Limit to a architecture: [alpha] [amd64] [arm] [arm64] [armel] [armhf] [avr32] [hppa] [hurd-i386] [i386] [ia64] [kfreebsd-amd64] [kfreebsd-i386] [m68k] [mips] [mips64el] [mipsel] [powerpc] [powerpcspe] [ppc64] [ppc64el] [riscv64] [s390] [s390x] [sh4] [sparc] [sparc64] [x32] You have searched for packages that names contain sweethome3d in all suites, all sections, and all architectures.Found 5 matching packages.
Search in specific suite:[focal][focal-updates][focal-backports][jammy][jammy-updates][jammy-backports][mantic][mantic-updates][mantic-backports][noble][noble-updates][noble-backports][oracular]Limit search to a specific architecture: [i386] [amd64] [powerpc] [arm64] [armhf] [ppc64el] [riscv64] [s390x] You have searched for packages that names contain sweethome3d in all suites, all sections, and all architectures.Found 5 matching packages.
look in your 3d program of choice for displacement, or bump maps or normal's mapping. all of these are basically the same feature it's been available for many years and can be baked into your 3d models before export.
The face brick texture on the building below was done with a 'negative' model file having the texture, which was then subtracted from (cut from) the model pieces as the final drafting step. I sure thought I had a photo handy of the wind turbine base showing the 'fuzzy' skin, but apparently I don't. ?
OK, I agree that the slicer is the wrong place to apply texture. However, the probability that primary school kids would be able to master Blender or Maya or any of the advanced CAD programs with surface displacement tools is somewhere south of zero. I would be wonderful if someone could build a post-processing program that would paing texture on STLs coming out of TinkerCAD or OpenSCAD. Both of those are usable by beginners.
(OpenSCAD does have a surface() function that will map a greyscale image onto the surface of a block, but you can't apply it to anything other than a rectangle the size of the image. ....with little control over the z-axis size of the box. I haven't figured out a real use for it yet.)
That would Be wonderfool, for the youngsters. (Please excuse my pun ? ) However you don't have to master Blender. I would suggest that if they (the childern) are intelligent enough to learn how to 3D print properly, that they are also intelligent enough to learn the basics of 3D design, I would go a step farther and say that they should be taught the basics of 3D design first, and that teaching 3D printing as anything other then an example of what can be done with their designs would be out of order.
The children would find themselves not understanding why they are getting poor results, why is one part of the model doing this and not the other, and why they can't have certain features, and understanding the reason for those features. The curriculum should be better thought out. We have many adults here who find themselves in that same situations daily. Perhaps the kids aren't ready UVW mapping yet.There are plenty of other fun and exciting things to be learned first.
You still have to learn how to use these tools. I'm not a Openscad or a Tinkercad user, I have taught classes with Blender before, basics through advanced. We once had a miscommunication with Autodesk about 8 seats of 3DSMax, and they were not available or installed at the time the class was scheduled, So, I had to teach the class in Blender, this ended up being appreciated by several of the students as they were able to go home and use the software to farther themselves. Blender can be as simple or as complex as you like, If your the instructor you can go through and configure Blender in the most simple of ways hiding all else so as not to distract.
From what I've been reading here on these forums Openscad and tinkercad certainly seem to have a place in the community, but if your moving on to Displacement maps, Bump maps, and Normals mapping, and the 3d program your using doesn't support these features or is lacking in their functionality, it's probably a sign that its time to move on.
Well.... I understand your viewpoint. But one of the chief advantages of something like TinkerCAD in K-6 education is that the kids can learn to create things without actually learning how to do 3D printing. I know teachers to use it to teach basic concepts and then do the printing for their classes. Seeing a third-grader light up when handed something she or he created in TinkerCAD is a heart-warming experience. The single biggest failing of the U.S. education system is failing to engage students. If you can keep students engaged, you'll create life-long learners. In my opinion OpenSCAD is a valuable tool for teaching the fundamentals of co-ordinate systems, vectors, and geometry in K-12 math classes in a way that the math books when I took those classes totally failed to do. (Full Disclosure: That was 2/3 of a century ago).
Would be nice to have a geometry displacement feature inside of Prusa Slicer because:
1. If you "bake" in the texture in your STL source it will get really big - in fact gigabytes of data per STL model instead of some KB
2. Pre-baking of displacement maps in a external DCC or CAD can significantly slow down the workflow - but it will give you the last bit of control over all details.