I played Corpse Party after I had seen a few playthroughs of it, so I'm not sure if I would've used a guide or not. I'd say don't use a guide, because of spoilers as well as because you lose a sense of accomplishment and other such things.
While I understand the philosophy of not using guides, Corpse Party has like 10 different bad endings for every good ending. It's very easy to keep messing up and rather hard to figure out what you're supposed to do sometimes.
I used a guide for Corpse Party Book of Shadows because walking around the map and constantly getting stuck was annoying, and I don't believe that really ruined my enjoyment of it. I also used a guide for some bits of Corpse Party Blood Covered, and that didn't ruin the game for me.
For Corpse Party, use a guide. You can find spoiler free guides for the game. The smallest of details can cause you to get a bad end. And with the lack of text skip, replaying parts of the game is very tedious and time consuming. It was such a frustrating experience until I finally caved and used a guide.
Even if you have to re-start again, that feeling of fearing if you screwed up somewhere before or the surprise to find out that what you thought was a correct choice at first wasn't really enhaces the gameplay experience.
Probably not. From my recollection, the only ending that can REALLY fuck up your playthrough either comes from something that you can tell you weren't supposed to fail or from a choice that looks like a "but thou must" situation.
I remember playing corpse party. Some of the puzzles were too hard for me so I played with a guide. Don't worry about getting locked in a bad ending or something, because the game won't allow you to save when you are.
That having been said, I suppose it is somewhat convenient for Ras Nsi to be in possession of all of the puzzle cubes that the party needs, because at least it gathers them all in one place so they can be reclaimed all at once.
Yes, I just talked some serious trash on one of the most famous and allegedly beloved adventure modules ever to come out for D&D, and now I should probably give you at least the short reason why I have such a hate on for Tomb of Horrors.
My suggested fix is to put the crystal eye in the middle of Tunnel A instead of in Tunnel B, which at least gives the opportunity for a character to grab it and back off without triggering the trap. Also, the presence of a corpse in the tunnel will probably encourage approaching the center of the tunnel with caution instead of just barreling on through as one might do with an empty tunnel. You can go around instead of through the tunnel, and dead bodies in the path are often a good indicator that one ought to find another route.
You can always make up more or different clues, or even go with what the book does and not provide any, but giving these served two good purposes. First, it meant the party did not go blindly into the worst dangers. Second, and more importantly, it gave the players some more clues to decipher, because they had really been enjoying figuring out the ones on the previous levels.
I would suggest putting the Soulmonger into the initiative order, either by rolling or by assigning it to initiative count 20 (like a lair action). Assume that the Soulmonger has as many tentacles as it has possible targets, but that it can only take one or two tentacle actions on each of its turns, and only against a creature that has damaged it since its last turn. The obvious tactic for the Soulmonger is for it to grapple its enemies and then drop them in the lava; to make this not such an instant-kill, I recommend letting the Soulmonger grapple a victim on one turn, but not allowing it to throw the victim into the lava until its next turn, providing a chance for the victim to break free of the grapple. After all, the atropal is the real danger here, and the Soulmonger is much more like a lair effect than it is like a normal enemy or magical object.
And I really love loved it from the start ro the and (and your credo too). I feel the same, this fixing you made is everything I was looking for as a DM that puts narrative far beyond anything else. Thank you SO much. I think I will be a frequente reader and aprentice here.
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