Magic Tool In Tux Paint Download Extra Quality

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Tylor Martinez

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Jan 21, 2024, 7:20:05 AM1/21/24
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Ok, I've been using Paint.NET for a while now and I've NEVER had this problem. But suddenly, starting today (using v2.5) whenever I tried using the magic wand, it selects everything. It basically selects the whole canvas and at first I thought maybe it was just the picture. So I tried a different one that I know the magic wand would work on because I had used that picture before. And what? Nothing, magic wand still selects the whole image. So, then I thought maybe I had to update Paint.NET and so I came here, and what do you know? v2.6 was finally released (nice job by the way, fixed a couple things I had problems with.) So, after installing it I tried again but still no luck. The whole canvas keeps being selected. Can anyone help me fix this problem? Using the magic wand is important to me when I'm working with images, so I really need this tool. Thanks.

magic tool in tux paint download


Download Filehttps://t.co/1prl1rvMJk



Check your tolerance level (the blue bar right under the tools on the toolbar). If you have the tolerance set to 100 (or higher than the difference between the colors of the image), it will select the whole image.

New to paint.net is the ability to adjust the Tolerance of an active selection. Altering the Tolerance reinterprets the selection using the original click point with the new Tolerance parameter.
Click the Finish button in the Tool Bar or press Enter to finish editing the selection.

The Magic Wand Tool has two sampling modes, Image and Layer. These modes are shared by the Magic Wand Tool, Paint Bucket and Color Picker tools (shown below). The two sampling modes dictate which pixels will be sampled or tested to determine how far the selection extends.

Layer - pixels only within the active layer are polled to determine their suitability to be included in the selection. This is the sampling mode which was used by the Magic Wand Tool in previous versions of paint.net.

New to paint.net 4 is the ability to adjust the click point of the Magic Wand Tool while a selection is still active. This replaces the need to undo and reapply a Magic Wand Tool selection if it did not cover the desired region.

That said, I do sorely wish that the magic wand tool in Paint.net worked as effectively as it does in Krita. The intended field of color to select in Paint.net grabs practically the entire picture, while Krita expertly grabs the color I selected.

Hi, I've been trying to change the white background of a picture to another colour using the magic wand tool and paint bucket tool but it doesn't change. It stays white even after clicking multiple times. My steps:

But if you're working with the Lasso Tool or any other Photoshop tool, right-click the mouse to access the contextual menu and select Delete and Fill Selection to delete unwanted objects from your image.

With Photoshop 23.4 (June 2022) release, the Object Selection tool has been enhanced for making better hair selections in human portrait images. Object Selection tool can now recognize portraits and apply hair refinement to get a mask as good as that delivered by Select Subject.

Simply open your portrait image and select the Object Selection tool from the toolbar and make your selection by either clicking on the portrait or by creating a lasso or marquee around the person and obtain the mask with all the hair details captured.

After your selection is done using the Object Selection tool, you can further improve the mask results with the Refine Hair option in the Select And Mask workspace in the options bar for images other than human portraits like pets/animals/fur more naturally.

The Object Selection tool is useful when you only need to select one of the objects or part of an object within an image that contains multiple objects. While the Select Subject command is designed to select all the main subjects in the image.

Youcan use the Quick Selection tool toquickly "paint" a selection using an adjustable round brush tip.As you drag, the selection expands outward and automatically findsand follows defined edges in the image.

Paint inside the part of the image you want to select. The selection grows as you paint. If updating is slow, continue to drag to allow time to complete work on the selection. As you paint near the edges of a shape, the selection area extends to follow the contours of the shape edge.

TheMagic Wand tool lets you select a consistently colored area (forexample, a red flower) without having to trace its outline. Youspecify the selected color range, or tolerance, relativeto the original color you click.

In this Instructable, I will show you how to use magical select in paint 3D (free pre-installed on windows 10 computer) and PowerPoint to select the parts desired in two photos and combine them to make one photo. It's a editing skill I learned and use a lot lately.

Any area that's lit and in the blue outline will be selected. So click the "remove" selection option on the right side of the window, click and drag the cursor over the five areas pointed by the arrows to remove those spots from selection and click "Done." Sometimes if the magical select misses areas you want, then you use "add" to add those spots to your selection.

I use the Magic wand tool ALLOT. And in Medibang, it highlights the area that will NOT be effected by the wand tool in blue. Helping me see and understand what has been selected. But clip does not do that. Is there a way to turn something like this on? Or an addon that can do this for me?

The Paint and Line tools now let you rotate the angle of your brush stroke. The brush shape selector visually indicates this. Another tool that is frequently used, Fill, now supports a freehand painting mode within a confined area for interactively coloring.

You can even turn the flat picture into a sticker or wrap it onto a 3D object. As of today, you can now magic select content directly into a scene, even after the scene has been partially composed so there is no need to move the object off canvas first.

The Line tool gives you the ability to control the thickness and opacity and the Curve tool has one, two, and three inflection point controls that allow for the creation of lots of interesting objects. When you use these tools across 3D shapes, the line and curve tools act just like other stickers, which means that they can be seamlessly applied to both the canvas and 3D objects.

The Wand is a good tool for selecting objects with sharp edges. It is fun to use, so beginners often start out using it a lot. You will probably find, however, that the more you use it, the more frustrated you become with the difficulty of selecting exactly what you want, no more, no less. More experienced users find that the Path and Color Select tools are often more efficient, and use the Wand less. Still, it is useful for selecting an area within a contour, or touching up imperfect selections. It often works very well for selecting a solid-colored (or nearly solid-colored) background area.

When activated, the tool considers diagonally neighboring pixels as connected when calculating the affected area. In other words, instead of looking at the four orthogonal neighbors of each pixel, it looks at all eight pixels

I tried the magic select tool to select the white background, and I also tried the magic select tool with the shift key pressed to select all the white by color, I tried adjusting the tolerance; but I always am ending up with either very thin white border around the black text, or if I adjust tolerance, some of the black taken away making the text skewed.

Paint.net has a tool Magic Wand that select uni-color part, select with it and pres del. At the end don't forget to save as png. For blur parts you need to clear it zooming the image and use the eraser to remove manually the blurred parts

Open the image.
Use the magic wand tool.
Click the black part of the text.
Adjust the tolerance to make sure you only grab the darker pixels.
Cut the selection, leaving a faint gray outline (the part you didn't want anyway).
Use ctrl+n and it will auto create a perfect size for your new image.
Paste your image.
Done.

The LUCY Drawing Tool is an improved adaptation of the classic camera lucida. Serving as an art tracing tool for drawing and painting, it functions like an art tracing projector without requiring batteries or bulbs. The LUCY is based on drawing tools that have been used by the Old Masters for centuries, so this drawing aid stands out as the best gift for artists looking to merge classic techniques with today's technology. Experience art like never before with the LUCY Drawing Tool!

Magic Tutorial #2: Basic Painting and Selection




John Ousterhout


Computer Science Division
Electrical Engineering and Computer Sciences
University of California
Berkeley, CA 94720

(Updated by others, too.)


This tutorial corresponds to Magic version 7.4.
Tutorials to read first: Magic Tutorial #1: Getting StartedCommands introduced in this tutorial: box,clockwise,copy,erase,findbox,grid,label,tech,macro,move,paint,redo,save,select,sideways,undo,upsidedown,view,what,writeall,zoomMacros introduced in this tutorial: a, A, c, d, ^D, g, G, s, S, t, T, u, U, v, z, Z, 4, keypad keys Cells and Paint In Magic, a circuit layout is a hierarchical collectionof cells. Each cell contains (primarily) four things:colored shapes, called paint, that define the circuit's structure;textual labels attached to the paint; subcells, whichare instances of other cells, and properties, which are arbitrarykey-value pairs attached to the cell definition.The paint and the subcell placement are what determine the eventualfunction of the VLSI circuit. Labels and properties are a conveniencefor you in managing the layout and provide a way of communicating informationbetween various synthesis and analysis tools. This tutorialexplains how to create and edit paint and labels in simplesingle-cell designs, using the basic painting commands."Magic Tutorial #3: Advanced Painting(Wiring and Plowing)" describes some more advanced featuresfor manipulating paint. For information on how to build up cellhierarchies, see "Magic Tutorial #4: Cell Hierarchies". Painting and Erasing Enter Magic to edit the cell tut2a (type magic tut2ato the Unix shell; follow the directions in "Tutorial#1: Getting Started" if you have any problems with this).The tut2a cell is a sort of palette: it shows a splotch ofeach of several paint layers and gives the names that Magic uses forthe layers. The two most basic and essential layout operations are painting anderasing. They can be invoked using thepaint anderasecommands, or using the buttons, or using the toolbar. The easiestway to paint and erase is with the mouse buttons. To paint, position the box over the areayou'd like to paint, then move the cursor over a color and click the middle mouse button. To eraseeverything in an area, place the box over the area, press the Shiftkey, and while holding it down, click the middle mouse button; or,place the box over the area, move the cursor over a blank spot, and click the middle mouse button.Try painting and erasing various colors. If the screen getstotally messed up, you can always exit Magic and restart it.While you're painting, white dots may occasionally appearand disappear. These are design rule violations detectedby Magic, and will be explained in "Magic Tutorial#6: Design Rule Checking". You can ignore them for now. Now go to the menu button "Options" at the top of thelayout window, click it, and select the button "Toolbar"from the menu. You should get a toolbar that looks something likeFigure 1.If you do not have a version of Magic compiledwith Tcl/Tk support, then you will not have access to the toolbar.When you enable the toolbar, a bunch of buttons will appear on theright side of the window, each one containing a different colorand/or pattern of paint. You can click on these buttons similarto the way you do on the layout window. While the button bindingson the layout window change with the selected "tool" (see Tutorial #1),the button bindings on the toolbar are fixed: Clicking the rightbutton will cause all paint of that type on the layout (and thetoolbar) to disappear. Clicking the left button will cause all paintof that type on the layout to be shown. Clicking the middle buttonwill paint that layer type inside the box on the layout window.An additional feature of the toolbar is that when the cursor ison top of one of the toolbar buttons, the name of the layer picturedin the button will appear on the right side of the title bar. Asa tutorial exercise, find the buttons for the layer types "polysilicon","metal1", "ndiffusion", "polycontact", and "ntransistor" (all of whichare mentioned in the paragraph below). Most of these layers havemultiple names, so that if you use the command line to refer to, forexample, "polysilicon", you may also use the common name "poly", or"red". Likewise, "ndiffusion" may be called "ndiff" or "green"on the command line, "ntransistor" may be called "nfet", and"polycontact" may be called "pc". Figure 1:The toolbar in the Tcl/Tk version of Magic. The imageshown corresponds to the default "SCMOS" technology file, and the OpenGLgraphics package.It's completely legal to paint one layer on top of another.When this happens, one of three things may occur. In somecases, the layers are independent, so what you'll see isa combination of the two, as if each were a transparent coloredfoil. This happens, for example, if you paint metal1 (blue) ontop of polysilicon (red). In other cases, when you paint onelayer on top of another you'll get something different fromeither of the two original layers. For example, paintingpoly (red) on top of ndiff (green) produces ntransistor (trythis). In still other cases thenew layer replaces the old one: this happens, for example,if you paint a polycontact on top of ntransistor.Try painting different layers on top of each other to seewhat happens. The meaning of the various layers is discussedin more detail in section"What the Layers Mean" below.There is a second way of erasing paint that allows you toerase some layers without affecting others. This is themacro ^D (control-D, for "Delete paint"). Touse it, position the box over the area to be erased, then movethe cursor over a splotch of paintcontaining thelayer(s) you'd like to erase. Type ^D key onthe text keyboard: the colors underneath the cursor willbe erased from the area underneath the box, but no otherlayers will be affected. Experiment around with the ^Dmacro to try different combinations of paints and erases.If the cursor is over empty space then the ^Dmacro is equivalent to the middle mouse button: it eraseseverything.You can also paint and erase using the long commands paint layers
erase layersIn each of these commands layers is one or more layernames separated by commas (you can also use spaces for separators,but only if you enclose the entire list in double-quotes). Anylayer can be abbreviated as long as the abbreviation isunambiguous. For example,paint poly,metal1 willpaint the polysilicon and metal1 layers. The macro ^Dis predefined by Magic to beerase $ ($ is apseudo-layer that means "all the layers underneath the cursor"). Undo There are probably going to be times when you'll do things thatyou'll later wish you hadn't. Fortunately, Magic has anundo facility that you can use to restore things after you'vemade mistakes. The command undo(or, alternatively, the macro u) will undo the effects ofthe last command you invoked.If you made a mistake several commands back, you can typeundo several times toundo successive commands. If you undo something and then decideyou wanted it after all, you can undo the undo with the command redo(U is a macro for this command). Try making a few paintsand erases, then use undoand redo to workbackwards and forwards through the changes you made. The Selection Once you have painted a piece of layout, there are several commandsyou can invoke to modify the layout. Many of them are based onthe selection: You select one or more pieces of the design,and then perform operations such as copying, deletion, and rotationon the selected things.To see how the selection works, load cell tut2b (as mentionedin Tutorial #1, you will want a local copy so that it is editable).You can do this by typing loadtut2b if you're still in Magic, or by starting up Magic with theshell command magic tut2b.The first thing to do is to learn how to select.Move the cursor over the upper portion ofthe L-shaped blue area in tut2b, and type s, whichis a macro for select.The box will jump over to cover the vertical part of the "L". Thisoperation selected a chunk of material (a chunk isdefined as the largest possible rectangle of a single given materialthat contains the cursor point). Move the box away fromthe chunk, and you'll see that a thin white outline is leftaround the chunk to show that it's selected. Now move the cursorover the vertical red bar on the right of the cell and type s.The box will move over that bar, and the selection highlighting willdisappear from the blue area.If you type s several times without moving the cursor,each command selects a slightly larger piece of material. Move thecursor back over the top of the blue "L", and type s threetimes without moving the cursor. The first s selects achunk. The second s selects a region (all of theblue material in the region underneath the cursor, rectangular or not).The third s selects a net (all of the material that iselectrically connected to the original chunk; this includes theblue metal, the red polysilicon, and the contact that connects them).The macro S (short forselect more) is justlike sexcept that it adds on to the selection, rather than replacing it.Move the cursor over the vertical redbar on the rightand type S to see how this works. You can also type Smultiple times to add regions and nets to the selection.If you accidentally type s or S when the cursor isover space, you'll select a cell (tut2b in this case).You can just undo this for now. Cell selection will be discussedin "Magic Tutorial #4: Cell Hierarchies".You can also select material by area: place the boxaround the material you'd like to select and type a (shortfor select area).This will select all of the material underneath the box.You can use the macro A to add material to the selectionby area, and you can use the long command select
[more] area layersto select only material on certain layers. Place the box aroundeverything in tut2b and type"select area metal1"followed by"select more area poly".If you'd like to clear out the selection without modifying anyof the selected material, you can use the command select clearor type the macro C. You can clear out just a portion ofthe selection by typing"select less" or"select less area layers";the former deselects paint in the order thatselect selects paint, whilethe latter deselects paint under the box (just asselect area selects paintunder the box).Another way to select a specific material under the box is to use thetoolbar. Put the cursor over the toolbar button containing the typeof material that you want to select, then type the s key. Allmaterial of this type under the box will be selected. The Skey over the toolbar button removes all material of that type from thecurrent selection.For a synopsis of all the options to theselect command, type select help Operations on the Selection Once you've made a selection, there are a number of operations youcan perform on it: delete
move [direction[distance]]
stretch [direction[distance]]
copy
upsidedown
sideways
clockwise [degrees]
rotate[[+-]degrees] The delete command deleteseverything that's selected.Watch out: delete isdifferent from erase,which erases paint from the area underneath the box.Select the red bar on the right in tut2b and type d,which is a macro for delete.Undo the deletion with the u macro.The move command picks upboth the box and the selection and moves them so that the lower-leftcorner of the box is at the cursor location. Select the red bar onthe right and move it so that it falls on top of the vertical part ofthe blue "L". You can use t ("translate") as a macrofor move. Practice movingvarious things around the screen. The commandcopy and its macro care just like move exceptthat a copy of the selection is left behind at the original position.There is also a longer form of themove command that youcan use to move the selection a precise amount. For example,move up 10 will movethe selection (and the box) up 10 units. The directionargument can be any direction like left, south,northwest, down, etc. See the command referencepage for a complete listof the legal directions. The keypad keys are defined as macros to move the selection in the direction of the keypad arrow by oneunit. For a detailed explanation of units of distance, see thecommand reference page.The stretch commandis similar tomove except thatit stretches and erases as it moves.stretch does notoperate diagonally, so if you use the cursor to indicate whereto stretch to, Magic will either stretch up, down, left, or right,whichever is closest. Thestretch command moves theselection and also does two additional things. First, for each piece of paintthat moves, stretch willerase that layer from the region that the paint passes through as itmoves, in order to clear material out of its way. Second, if the backedge of a piece of selected paint touches non-selected material, one ofthe two pieces of paint is stretched to maintain the connection. Thekeypad keys 8, 4, 6, and 2 (the non-diagonal directions) pressed whilethe Shift key is held down implement macros for thestretch direction 1 commandThe macro T is predefined tostretch.To see how stretching works, select the horizontalpiece of the green wire in tut2b and type keypad-8,then keypad-2. Stretching only worries about materialin front of and behind the selection; it ignores material to thesides (try the keypad-4 and keypad-6macros to see). You can use plowing (described inTutorial #3) if this is a problem.The command upsidedownwill flip the selection upside down, andsideways flips theselection sideways. Both commands leave the selection so it occupiesthe same total area as before, but with the contents flipped. The command"clockwise degrees"will rotate the selection clockwise, leaving the lower-left corner of thenew selection at the same place as the lower-left corner of the oldselection. The value degrees must be a positive multiple of 90,and defaults to 90. The commandrotate is the same asclockwise but may takenegative multiples of 90 for counterclockwise rotation.At this point you know enough to do quite a bit of damageto the tut2b cell. Experiment with the selectioncommands. Remember that you can useundo to backout of trouble. The Interactive Pick Tool Recall from Tutorial #1 that Magic definesdifferent mouse button bindings called "tools". The defaultcrosshair cursor indicates that the "box tool" bindings arein effect. Also (in the Tcl/Tk version of Magic only), thetitle bar contains the text "Tool: box". Ifyou type the commandtool pickyou will get the "pick tool", a special tool for implementinginteractive selection moves and copying. You will notice acircular crosshair ("") cursor,and the title bar will announce "Tool: pick". Assuming an original and unmodified tut2b cell, create abox around the top half of the layout to surround the areas ofmetal1, polysilicon, and polycontact. Type the key macro ato select all of this material at once. Note that the left andright mouse buttons retain their usual function of manipulatingthe box corners in the "pick" tool. Now, click the middle mouse button. The selection will disappearfrom the layout, but you will find that the outline of theselection is still visible, and follows the cursor (which isnow a "pointing hand" ("") glyph)around.To do an interactive copy, place the selection outline anywhereon the layout and click the left mouse button. The selectionwill be copied at that position. However, the selection outlineremains and continues to follow the cursor around the layout.Find a different position on the layout, and click the leftmouse button again. You can make any number of copies of theselected material this way. Now, go to yet another position,and click the middle mouse button. The selection is placed, asbefore, but this time the outline does not appear, does notfollow the cursor, and the cursor glyph has reverted to the"" shape. If you wish to do the same interactive copy or move, but don'twant to erase the original selection, press and hold the Shiftkey before you click the middle mouse button. You are placedin the same interactive copy-or-move mode as described above. To return to the "box tool" mode, where the middle mouse buttonis used to paint and erase material, type the Space bar, or typethe commandtool boxand you will return to the box tool mode with the"" cursor. Labels Labels are pieces of text attached to the paint of a cell.They are used to provide information to other tools that willprocess the circuit. Most labels are node names: They providean easy way of referring to nodes in tools such as routers, simulators,and timing analyzers. Labels may also be used for other purposes:for example, some labels are treated as attributes thatcan provide, for example, information about the direction of signalflow through a transistor.Load the cell tut2c and place a point label (which appearsas a cross) in the middle of the red chunk (a cross, or point is a box with zero width and zero height. Position the lower-left cornerof the box with the left button and then click the right buttonto place the upper-right corner at the same position as the lower-leftcorner). Then type the commandlabel test. A new labelwill appear at the position of the box. The complete syntax of thelabel command islabel text [position [layer]]Text must be supplied, but the other arguments can bedefaulted. If text has any spaces in it, then it mustbe enclosed in double quotes. Position tells wherethe text should be displayed, relative to the point of thelabel. It may be any of the validdirections.For example, if direction "ne" is given, the text will bedisplayed above and to the right of the label point. If noposition is given, Magic will pick a position for you.Layer tells which paint layer to attach the label to.If layer covers the entirearea of the label, then the label will be associated with theparticular layer. If layer is omitted, or if it doesn'tcover the label's area, Magic initially associates the label withthe "space" layer, then checks to see if there's a layer that covers thewhole area. If there is, Magic moves the label to that layer.It is generally a bad idea to place labelsat points where there are several paint layers, since it willbe hard to tell which layer the label is attached to.As you edit, Magic will ensure that labels are onlyattached to layers that exist everywhere under the label.To see how this works,paint the layer pdiff (brown) over the label you justcreated: the label willswitch layers. Finally, erase poly over the area, andthe label will move again.Although many labels are point labels, this need not be the case.You can label any rectangular area by setting the box to thatarea before invoking the label command. This feature is used forlabeling terminals for the router (see below), or for labeling portsused by LEF file macro definitions. Tut2c has examples ofpoint, line, and rectangular labels.All of the selection commands apply to labels as well as paint.Whenever you select paint, the labels attached to that paintwill also be selected. Selected labels are highlighted in white.Select some of the chunks of paint in tut2cto see how the labels are selected too. When you usearea selection, labels will only be selected if they are completelycontained in the area being selected. If you'd like to selectjust a label without any paint, make the box into a crossand put the cross on the label: s and S will selectjust the label.There are several ways to erase a label. One way is to select and thendelete it. Another way is to erase the paint that the label is attachedto. If the paint is erased all around the label, then Magic will deletethe label too. Try attaching alabel to a red area, then paint blue over the red.If you erase blue the label stays (since it's attachedto red), but if you erase the red then the label

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