Hi Guys,
I just tried Garth's suggestion, and yup ... it worked well ... I
added a Misc:Start node to get it to kick off as soon as I went into
the game ... here's how I did it...
1. Create your 2 Movement:MoveEntityTo nodes to give it two positions
to move between (set them up as you would normally with Destination,
Speed and Ease Distance)
2. Create a Misc:Start node
3. Create a Logic:Any node
4. Link the output of the Misc:Start node to one input of the
Logic:Any node.
5. Link the output of the Logic:Any node with the Start input of the
destination Movement:MoveEntityTo node.
6. Link the Done output of the destination Movement:MoveEntityTo node
to the Start input of the original position Movement:MoveEntityTo
node.
7. Link the Done output of that node back to another input on the
Logic:Any node.
It's probably easier to do than it sounds ... let us know how you go.
Cheers