Magiquest wand project

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Yakko Warner

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Jan 13, 2014, 5:01:48 PM1/13/14
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I am going to try to put a magiquest wand into a Nintendo Entertainment System Zapper.

Has anyone ever tried this before?


Yakko Warner

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Jan 16, 2014, 9:18:01 AM1/16/14
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Well I have gutted the wand and I am now trying to figure out where to
solder the switch.

Previous person who did this thinks off hand that it might have been a
switch 3 on the pcb.

I don't see a switch 3 or s3 for that matter on the pcb

the motion switches which are supposed to fire it are the Yusan sw-2000
spring switch pieces. If I can't find another location to solder to could I
just solder to those pins of one of the sw-2000's ?

also it used 2 AA batteries for power could I swap that out for a 3v lithium 123A battery for reduced power footprint?

Thanks in advance!

 

Ryan/baslisks

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Jan 16, 2014, 9:44:43 AM1/16/14
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what are you trying to do?


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Yakko Warner

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Jan 16, 2014, 9:49:34 AM1/16/14
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Once I can figure out which location I need to solder the switch wires to I will then put this pcb board into my 1985 grey barreled Zapper.

So I don't have to shake the wand anymore and am able to just pull the trigger on the zapper.

Chris Weiss

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Jan 16, 2014, 9:51:51 AM1/16/14
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if the shake trigger is using a spring-switch, then yes, solder onto that.  

Ryan/baslisks

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Jan 16, 2014, 9:53:05 AM1/16/14
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Am I right to assume a spring switch is a spring inside a conductive tube that when moved causes the spring to contact the side of the tube?


On Thu, Jan 16, 2014 at 8:51 AM, Chris Weiss <cwe...@gmail.com> wrote:
if the shake trigger is using a spring-switch, then yes, solder onto that.  

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Chris Weiss

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Jan 16, 2014, 10:23:02 AM1/16/14
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yes, or a spring around a pole.

Yakko Warner

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Jan 16, 2014, 10:26:47 AM1/16/14
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Technology of MagiQuest

The MagiQuest wand is a battery-powered infrared (IR) remote control device with an LED at the tip. Motion sensors (a spring sensor and a ball-and-tube sensor) inside the wand detect movement and cause the LED to emit a brief series of flashes which is unique to that wand. (These flashes can be seen by pointing the wand at the lens of any digital video camera in a dark room). The wand's range is several meters. There is no on/off switch; when the wand is left motionless, the circuit is not energized, saving battery power.

The Compass Quest compass is a plastic housing containing an embedded RFID device (an unpowered microchip and antenna circuit.) No battery is required. Like the wand, every compass has a unique numeric code; this is transmitted when the compass is placed within range of a detector, approximately 1-2 centimeters (about 1 inch).

No information is stored in either the wand or the compass. The player's name, birthdate, and nickname are associated with the wand and/or compass ID number at the time of purchase. The exact names and date given are irrelevant. This association is stored in a central online database server, and can be transferred to a new wand if the original one is lost. The server tracks the current status (runes and gold acquired, current quest, etc.) of every player in the system.

The physical topography consists of a large set of objects throughout the hotel/mall/park complex with embedded IR sensors, plus a set of RFID panels shaped like the outline of the compass. Game objects can include pictures on the walls, statues, ceiling tiles, animatronic chests, and video kiosks and projection rooms. Most stations have lights and audio prompts which play briefly on activation and shut off automatically, but kiosks and projection rooms additionally contain touchscreen video displays which allow the player to interact with the system for a short session; no login is required other than the presence of the wand or compass.

Game play typically consists of using a kiosk to receive instructions for a quest or adventure, then finding and activating a series of game objects. The requirements for the initial quests are printed in an instruction booklet supplied with the wand, but some quests must be received from the kiosks and committed to memory. Informational kiosks throughout the complex can be used to find out what parts of the current quest have been completed and what is left to do, but these omit certain clues to the locations of the objects.

The database is nationwide. The player's status (current quest, number of gold pieces, etc.) for every location can be queried from any informational kiosk in the network. Within a complex, it is updated continuously—for instance, after activating one object, a time limit (e.g. 30 seconds) may be given to find and activate the next object in the series, and if the limit is exceeded by even a few seconds, the next object will instruct the player to return to the previous station.

The wand I gutted was a dragon wand. If that matters. not sure if you can see the pics I uploaded of the pcb but it looks like either that it only has the two yusan sw-2000 switches which I think are the only switches on this version of the pcb.

Yakko Warner

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Jan 16, 2014, 10:49:32 AM1/16/14
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It does also seem to have a ball switch also.

Yakko Warner

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Jan 16, 2014, 11:34:18 AM1/16/14
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I am going to try that as see where i get.

Yakko Warner

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Jan 16, 2014, 1:22:06 PM1/16/14
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Okay everything so far is working how do i test which post is witch on the switch that i am soldering to one end is gold and on is sliver i'm testing with a 4 pin push button switch i.e. like the reset button switch on the back of the pcb also i have a multi-meter i can use if that would help me solder the right wires to the right ends.

Chris Weiss

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Jan 16, 2014, 2:06:31 PM1/16/14
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yeah use a multimeter or look up the datasheet on the switch
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