--Hello everyone,I am Kutay Macit and I am a indie game developer and senior at Computer Engineering Department of Middle East Technical University, Turkey. You can check out our game here : http://store.steampowered.com/app/600250/. We developed our game engine based on Ogre3D. I have been working and will work until end of March as a part-time programmer in a company that develops a CAD tool Since we are a small company(5 employees), I manage many tasks. Generally I work on geometric modelling algorithms such as mesh refinement, mesh triangulation, point cloud algorithms and so on. Other thing I work on are; design of our CAD software, bug fixes and tests. Also, in my free time I do hobby projects mostly from GDC and SIGGRAPH presentations. My programming interests are; procedural content generation, computational geometry and recent rendering techniques. My non-programming interests are; cooking, robotics and charcoal drawing. I want to be graphics programmer at a game company or if I can I want to be a standalone indie game developer.Unfortunately, I haven't had a chance to participate in an open source project. I hope this will be my first. I didn't upload any code on github, but I will very soon.I used Blender and wrote some scripts but they are not open source. I wrote a exporter script for Blender during my internship at TaleWorlds. Also I implemented geodesic distance algorithm and descriptors(geodesic iso-curve and bilateral map) for Blender.I never heard appleseedhq before GSoC. I started to use yesterday and I am still exploring it.My most proficient languages are; C/C++, JavaScript and Python. Also I am familiar with Haskell, Prolog, Java, C# and Fortran77. I have been using C++ for 8 years and I mostly prefer using C++. I am familiar with STL, also because the company I am working for has very old C++ implementations, we have our own library for stack, list, queue, map and so on thus I have comprehensive knowledge of their implementation. In our game project(Art of Guile) we use Git as our code repository and also know how to use Github. I did follow the guidelines that weren't mine many times. By the time I started to work, the programmers had left their jobs. Thus I was alone with the huge codebase without code guideline. Also there were external linked Fortran codes, so I had to learn Fortran. That was a big struggle for me to learn code structure. We always review each other codes at the company.I would like to work on Volumetric Rendering project. In before, I implemented basic volumetric lighting before(https://www.youtube.com/watch?v=hddk2H6CR40). However, implementing it as post process has serious defects like light volume disappears when light source not visible on screen. Then I researched and found very cool presentations about volumetric lighting. I understood everything in the description of the project and I think I can handle it, because by chance I am working on quite similar project as hobby. Currently I am working on volumetric light implementation based on Frostbite's volumetric rendering presentation in SIGGRAPH 2015(http://www.frostbite.com/2015/08/physically-based-unified-volumetric-rendering-in-frostbite/), which is quite similar to Project 4.I found appleseed quite cool so I would like to contribute even if I am not selected.Thank you for your time and consideration.
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