GSoC student introduction

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dz...@york.ac.uk

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Mar 23, 2017, 12:40:16 PM3/23/17
to appleseed-dev

Hi, appleseed:

My name is DIZHONG ZHU and just began my 1st year PhD in the University of York. Currently, my major research is on shaping from x (Recover objects’ geometric shape from polarisation images, shading cues, photometric stereo and multi-view. Etc.). One of my goals is to liberate the theories from the labs and make them practical.   


So far, I haven’t contributed to any open source projects yet. But I am quite familiar with how to contribute and collaborate with others for I worked in industry for 4 years, and I use private Github and Perforce to manage the code. Here is My GitHub. I have written a small basic ray tracer when I am learning the graphical knowledge. But I didn’t use any other commercial render and open source render.


I hear the appleseed from the GSoC this year, and now I am playing with it.


I am proficient with C++, C, Java and matlab. Most projects I did were developed in the C++, and the most recent project I led to finish was on Windows platform with Visual c++ and I was guaranteed a patent on the system. I am familiar with git and Github, for no matter in industry or myself, I will use them to do version control. Also, I have followed the guidelines and large code bases that are not mine, I feel quite well and agreed on that, for It make the maintenance much easier and I my coding style was improved by reading them. I have reviewed my peers’ code so did they.


I am interested in the project 2,4 and 6, and I am clear about the description on them. Because in my research I need to deal with a lot of light issues, and I am not satisfying just know the theory, I hope to implement them to see the results by this opportunity. For I am a bit new to the rendering, I would like to choose an easier one and the others over my scope but I am confident I can do them well.


If I participate successfully, I will continue to contribute to applessed and hope to responsible for some modules (i.e. light or geometry). For my research will hardly separate with rendering, so I will push myself to learn them as soon as possible. Also, I want to do something on open source project.


Thanks for your time.

Yours

DIZHONG ZHU

François Beaune

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Mar 24, 2017, 4:13:48 AM3/24/17
to apples...@googlegroups.com
Hey, welcome!

Sending you a Slack invite now.

Franz

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