This test isn't even finished rendering but I couldn't wait to post it. This is a screenshot of Luxrender rendering the red dot demo, along with the appleseed render I did previously. The left image is appleseed sppm. The right image is the still rendering Luxrender version using mlt. I just finished setting up the Lux version of the scene and let it rip with the Lux default render settings (that's why mlt and not sppm). A few minutes ago I set up a Lux sppm version and just started it going. I can already see that the Lux sppm is looking more like appleseed sppm on the water surface, where I think mlt is having a hard time with SDS paths. Tomorrow I'll post the Lux sppm render. I will also zip up the appleseed and Luxrender scenes and post them. Materials I'm sure are not 100% equivalent, but they look pretty closely matched.
Wally
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