This game was inspired by the animated splash screen for the Lucasfilm Games(tm) title 'Ballblazer(c)'.
In this game, you control the purple hovercar 'Hero' and compete against an autonomous orange hovercar 'Droid'.
The object of the game is for you to drag the screen to move the 'Hero' to capture a plasma ball, then release the screen to fire it between the Droid's orange goal posts.
If you succeed, you score a point.
If you miss, the Droid will capture and fire the ball at your goal.
When the Droid fires the ball, you may be able to capture it before it reaches your goal.
If the ball misses your goal or you succeed in recapturing it, then you can attempt to make a shot at the Droid's goal.
If the ball passes between your purple goalposts, the Droid scores a point.
When each player has had a turn and the player has made 10 goals, game play continues at the next level.
This isomorphic game is based on one specific version of the 1984 Atari/Lucasarts game 'Ballblazer' which contained an intro animation that demonstrated game play in a simplified layout.
In that intro animation, two players drive their hovercraft (rotofoils) to push and shoot a hovering ball (plasmorg) through their opponent's moving goal posts.
In the original game intro animation the rotofoils and plasmorg appear on a green checkered isometric playfield.
Although the animation is not interactive, it appears to be based on an actual game prototype.
It has all of the features of a playable game with each computer opponent (droid) taking turns making a goal.
When the rotofoils fire the plasmorg toward the goal they recoil backward resulting in an interesting physics simulation.
The animation also features a working scoring system, countdown timer and theme music.
Sound effects are not included in the animation.
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In this game based on that animation, each player takes a turn to shoot at the opponent's goal.
The plasma ball is initially served to the magenta 'Hero'.
The user then drags a finger to move the Hero and captured ball to aim at the orange Droid's goal.
When the user lifts their finger the plasma ball is shot toward the opponent Droid's goal.
If the goal is missed, the Droid is served the ball.
If the goal is made, Hero earns a point.
Whenever the Droid is either served or intercepts the ball, it will attempt to follow and shoot at the Hero's goal.
If the goal is missed, the Hero is served the ball.
If the goal is made, Droid earns a point.
Game play continues in this way with the ball always served to the player that was unable to block a shot.
To make game play more challenging for the user, the goals are moving constantly.
Also, when a level is completed, the distance between the goals is reduced and the goals' speed increases.
Screen Sizing: Responsive
Canvas Sizing: 100%x100% using WidthPercent,HeightPercent
Scrollable,ShowStatusBar,TitleVisible = false
ImageSprite Widths and Heights are set to automatic in the designer.
Their pictures are intially the original dimensions which determines the ImageSprites initial Widths and Heights.
They are later scaled to match the current device canvas based on the original game background image size
The Hero side of the field is the left, 'Magenta' side.
The Droid opponent's side is the 'Orange' side as indicated by their corresponding goal post colors.
Hovercars can move NorthWest and SouthEast along a designated line within their courts.
The Droid moves autonomously to block a shot by the player at it's goal or follows the player's goal and makes a shot at it.
The Droid also has an annoying habit of gloating when it makes a goal :-(
You are welcome to modify and republish this game in the Gallery or use any part of it for your own projects.
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