The images for this game were provided by Sajal Dutta/Ann Peralta from the blog post 'Parallax Design Elements for a 2D Platformer Game' in the Imagnity blog:
I have added some logic for scrolling the images and a few obstacles for a car to jump over.
* combined mountains into background - eliminating an image sprite
* cropped the houses and road images in height
* eliminated the 2xmountains image file from the media folder
* using a better wheel image
* compressed images with tinypng (total images storage is now less than 100k)
* removed lists for components, using advanced blocks slows things too much
* replaced random obstacles to a sequence of unique obstacles (too many dogs were displaying!)
* Houses, Obstacle and Road Headings (180) and Speeds are set in the Designer
* the EdgeReached event blocks are used to test and reset the positions of the Houses and Road ImageSprites
* fix for blocks not positioning correctly
* jump velocity and gravity now adjusted to match device processor speed
* scrolling speed is now more consistent across devices by setting Intervals to 85 ms