In general, you are prohibited from traveling with sharp objects in your carry-on bags. Multi-tools (multipurpose tools) with knives of any length are prohibited. Please pack these items in your checked bags. Multi-tools (multipurpose tools) with scissors less than 4 inches may be placed in carry-on bags.
Its primary functions are to locate and harvest resources for the player. Players may own up to six Multi-Tools, and can switch the active Multi-Tool via the Quick Menu in the Utilities section. Owned Multi-Tools may be traded in to offset the purchase price of a different one. New players begin the game with the default Waveform Focuser N56-P model, which is the worst in the game unless upgraded.
Each Multi-Tool has its own price in units associated with it. When you purchase a new model, the price of your current model will be deducted from its purchase price if you wish to trade Multi-Tools. Every time you trade for a new Multi-Tool you will lose all installed technology upgrades (though you will have a chance to dismantle technologies on your old Multi-Tool for a partial resource refund before you trade it in for the new one).
After manual saving/reloading, multi-tools found in space stations and planets may change their models or types, but not class or number of slots (for pistols it can't be more than 18; Small Rifles (also known as SMG) max at 20; Large Rifles max at 30).[1][2]
Every planet/moon has its own pool of 2-4 multi-tools that can be found in any of that planet/moon's many Minor Settlements. Each Space Station also has its own pool of 2-4 multi-tools located at the Multi-Tool merchant shop. A system can have as few as 3 and as many as 7 different multi-tool pools depending on how many planets and moons there are in that system (1 for the SS + the number of planets and moons). Saving and loading on the surface of a planet switches the pool from which cabinets in-system pick Multi-Tools. Using a Base Teleport Module, a Portal, or warping into a system also counts as loading and changes the tool-pool. By default, the space station pool is loaded.
Multi-tools come in a wide range of potencies. The specifications used to describe the potency of a Multi-tool are organized into Class and Type, number of Inventory Slots, the values of Class Bonuses, and figures for Damage Potential and Scanner Range.
Class is a category that dictates the strength of Class Bonuses. There are four classes, from weakest to strongest: C, B, A, and S. The Class Bonuses for a Class C Multi-tool are typically zero, but some models have bonuses in the teens. The Class Bonuses for a Class B Multi-tool are typically less than or equal to ten, but some models have bonuses in the twenties or thirties. The Class Bonuses for a Class A Multi-tool are typically in the teens, but some models have bonuses in the thirties. The Class Bonuses for a Class S Multi-tool are atypical, with models having bonuses ranging from zero to one-hundred. To upgrade its class, you can go to the Multi-Tool Upgrade Station on space stations and use nanites to upgrade it, similar to a spaceship.
Type is a category that dictates the distribution of class bonuses. There are eight types as summarised in the table below. Exact stat distributions can be found in individual pages for each weapon type.
Alien, experimental and royal Multi-Tools, much less common than pistols and rifles, receive high to very high bonuses to damage, mining, and scanning, though alien devices favour damage and experimental and royal devices favour scanning. The latter two's slot counts can vary from very small to very large depending on physical size. Every weapon can be upgraded to 60 slots as long as it is upgraded to S class first.
Inventory slots are used for technology and technology companion units; they cannot store resources. Each Multi-tool has a set number of inventory slots. Similar to the Exosuit and starship inventory, new slots can be purchased for units. The slots have no effect on the Multi-tool other than allowing more or less technology to be installed on it. The minimum number of Multi-Tool inventory slots is 9 and the maximum is 60.
Class Bonuses are bonuses to Damage, Mining, and Scanning values, given as percentages, with higher being better. These bonuses are static and do not change. The lowest bonus values are 0% and the highest are 100%. Damage bonus increases the damage dealt by Multi-tool weapons such as the Mining Beam. Mining bonus increases the speed with which resources are mined. Scanning bonus increases the radius of the area covered by the Scanner's quick-scan function.
Damage Potential displays the Multi-tool's damage output, equal to the damage output of its most effective weapon. The white bar reflects the base damage output of the most effective weapon plus bonuses from its upgrades. The yellow bar reflects the Damage Class Bonus. Both bars will increase in length as more powerful weapons are installed and upgraded. The Multi-tool you possess will also display a numeric value indicating the damage output of the most effective weapon. It reflects the combined data of both bars in numerical form, therefore it too will increase as the Multi-tool gains more powerful weapons and weapon upgrades.
Scanner Range displays the Multi-tool's current Scanner radius. The white bar reflects the base radius of the device plus bonuses from Scanner upgrades. The yellow bar reflects the Scanner Class Bonus. Both bars will increase in length as the Scanner is upgraded. The Multi-tool you possess will also display a numeric value indicating the current radius, in units distance, of quick scans. It reflects the combined data of both bars in numerical form, therefore it too will increase as the Scanner is upgraded.
The Multi-tool is an exploration aid and as such it offers a variety of functions. There are three pieces of technology that come installed on all purchased Multi-tools and these represent the primary uses of the tool: Analysis Visor, Mining Beam, and Scanner. However, operation of the Multi-tool is broken into a variety of methods. It is logical to categorize the functions of the Multi-tool by how it is operated rather than by its uses.
Scanning tools are different from the other tools in that they can be used anywhere and at any time. You are prevented from drawing your Multi-tool while indoors, but the scanning tools operate without drawing and therefore may be used in more situations.
The Analysis Visor is a device that inserts an overlay on the user interface, with the overlay displaying copious amount of information about the player's location and condition and about local resources. The overlay also has a reticule in its centre which can be used for scanning flora, fauna, and minerals and for tagging destinations revealed by the Analysis Visor. The Analysis Visor can be upgraded with Analysis Visor Upgrades (which increase the value of discovery data).
The Scanner is a device that highlights a selection of resources within its scan radius. These resources are more limited than what is revealed with the Analysis Visor, being mostly Carbon, Oxygen, Sodium, and their relations, plus Jetpack-boosting Deuterium Rich Plants and Di-hydrogen crystals. Once triggered the Scanner begins a cool down period during which it cannot be used again. The resources that it revealed will maintain their identifying icons over them until the end of the cool down period, at which point the icons vanish. The Scanner can be upgraded with Analysis Visor Upgrades (which increase its scan radius) and with a Waveform Recycler (which decreases the cool down period and increases scan radius).
There are a variety of beams and projectiles which the Multi-tool can emit. They are often called "weapons". Only one weapon may be selected for use at a time. The selected weapon is displayed in the Weapon Indicator, which is part of the user interface while an avatar is on foot. It is found in the upper right corner of the screen, where there is a bar with two boxes beneath it. The Weapon Indicator itself is the box on the right and also includes the dots to the right of the box. The selected weapon is named in the box. The dots indicate how many weapons are installed and which number is selected.
To switch which weapon is selected, press // (PS4/PC/Xbox). This action will select the next weapon that is installed, and continuously repeating the action will loop back to the first item installed and then repeat.
To change the equipped weapon on board a space station (if you want to use the cloaking device or the combat scope) archive the appropriate weapon module (note: only the main module needs to be archived, the upgrades don't matter) and then reinstall it.
Sean Murray said in an interview with GamesRadar, "In a lot of sci-fi games, all their weapons are basically AK-47s with some red stripes down the side. We don't like that; we want something that feels advanced and cool. So you have this multitool, which is a little bit like a tricorder." [3]
Due to its compactness and the included pocket clip (rare in a multi-tool) I can attach it to my jeans pocket, ready to tackle whatever life brings me that day. And yep, it has a pair of tweezers like my old Swiss Army Knife (but no toothpick, which everyone loses anyway).
I have a suggestion for selecting multiple tools. You currently have it to where the user can hold down Ctrl and select multiple tools one at a time. Could you take it the next step and allow the user to hold Ctrl and then click and drag over multiple tools, then go to another area while still holding Ctrl and click and drag to select multiple tools again.
However, this doesn't mean your idea won't be implemented! The Community can still like and comment on this idea. With enough renewed interest, this idea can be brought back into the 'New Idea' status.
So I got a multi tool, and the ore bit, and it is attached and when I pull out my tool and start lasering, I notice that the battery indicator is at zero and the little battery symbol is red, meaning dead battery. And I bought it like this. I mean most battery powered tools nowadays comes with some kind of charge, but it is typical of needing to charge them, but that is real life, not some super epic space game of my dreams. No guide or info I could find said to charge it. Has anyone ever dealt with this before, or heard of it? If you know what I need to do can you please advise?
Thanks.