Apple Mac OSX users that make use of gtk, cli and gtk-glade frontends for DeSmuME DS emulator take note that there are some little changes like we have moved all configuration files and savestate / save game files to /.config/desmume . Files like .desmume.ini will be moved to the new directory automatically, but you have to manually copy individual DeSmuME save game files om Mac OSX.
1)Download the .duc from Gamefaq.
2)You should check on Advanscene that this game uses Eeprom 64kbit savetype that is 8Kb.
3) , "Savegame to convert" put the .duc file path, "Source format" choose Action Replay Max DS (.duc /.dss), "Target format" choose AceKard RPG / Raw Format (force 8kb). It will produce a .sav file.
4)Open desmume and LOAD first the game. When it's loaded File->Import Backup Memory, and choose the .sav.
5)Restart the game.
I decided to try this as I have 16gb of RAM (win7, FX8350, 16gb ripjaw, etc.). There was no difference in load time and RAM usage remained the same? I even tried restarting desmume after making the change. Talking 15% RAM usage at PC idle, and 17% usage with desmume running (Radiant Historia for my testing) while loading rom entirely to RAM as well as loading by default? Is this that fairly normal? I'm not seeing any difference in RAM usage nor load times, and the setting check box is definitely selecting between the 2.
Recently i got a new laptop, i want to install DeSmuME in it, but are kind worried that it might not be able to run it.
I would like to say that I have looked up the minimum system requirements, but still there is a doubt in my mind as to whether my system is set for running desmume at a bearable framerate. Could someone tell me if my pc will be able to run DeSmuME without safely, without causing damage to it and will be able to run all the games.
System specs
processor
Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz 1.19 GHz
Ram
8,00 GB
Video
NVIDIA GeForce MX 130
Thank You For Your Time.
Ps: sorry for the grammar english is not my first language.
Hello everyone! I'm an avid desmume user and i've played a lot of games with it. I have the latest version which is the 0.9.7 and it is really a great emulator.
But then it just happened that one day when i tried to open the emulator, the display of the emulator is just gray screen which is very unusual for i often see white screen and when i try to load some rom, i can hear sounds and stuff but it's still gray.
i clciked on the tool>display method> and changed it from DirectDraw HW to Direct Draw SW, it went back to normal but the graphics is too sharp and hurting to the eyes. It's the only option that i've done that made a difference.
can you please help me, this problem is really really really spontaneous i don't know what's the reason behind this thing...
So desmume was running fine before, but now whenever i play in fullscreen via maximize button or alt+enter command it starts getting laggy and choppy, when windoved its fine, but i want full screen for recording.
I tried deleting the ini file, and instead of 0.9.11 try the 0.9.10, the problem still persists
Thanks, that's exactly the reason of the performance drop, I enabled the dynamic recompiler and I got better performance, but no as quite as before. BUT I reinstalled desmume with 'downgrade' and then upgraded it to 0.9.9-2 and it was just as fast as before. Very weird.
Just recently installed desmume via software-center on the latest Ubuntu install (16.04.1). ROMs can be executed with the software and run smoothly. However, there are no options for saving game states, configuring, changing volume, etc. Anyone have an idea as to why I am missing these options? All posts and tuts of using the program have these settings included. I removed and reinstalled due to lack of better ideas. Any help is much appreciated.
The latest development version of RetroArch DeSmuME core also has an option to increase internal resolution which can be set using desmume_internal_resolution in Core Options. This option was added in August 8, 2015 commit. This is massively CPU-intensive because only SoftRasterizer exists in RetroArch core.
df19127ead