Enhancementsare handy little trinkets you can find lying across the game world. There are 12 of these bad boys each have their own unique bonuses. Once acquired, you can assign one enhancement to each weapon you own, allowing you a total of three enhancements at any one time (two at the end of the game as the Armageddon Sword cannot be enhanced).
There are 8 standard enhancements and a further 4 legendary enhancements named after the four horseman - Death. Fury, Strife and War. Here are the bonuses for each of the 12 enhancements and the locations in which you can find them.
Activate the symbol on the ground when you reach the other side and return back across the bridge the way you came, drop down the shaft in the previous hallway and enter the second activated portal. Use the orange symbol on the floor to cruise across to the other side of the room and open the chest here for the Legendary Enchantment.
Upon entering, turn around and you will see a second Voidwalker pad on the back of the gate. Shoot a second portal here. Open the gate again using the nearby switch and return to the chronosphere room. This time, open the gate, hit the chronosphere and run through the portal to find the chest containing the Enhancement.
Accused of prematurely triggering the end of the world, War, the first horseman of the apocalypse is cast down to Earth, stripped of all his powers and forced to contend with the legions of heaven and hell. On an epic quest for redemption, War must confront hideous monsters, slowly re-build his power, battle huge bosses and seek help in unlikely places in order to discover and reveal those that betrayed him. Welcome to Darksiders!
Darksiders is an action adventure game released for the Xbox 360 and PlayStation 3 on January 5, 2010 in North America; for the PC, the game was released in September 24, 2010 in North America . Darksiders is Vigil Games' debut title, and is published by THQ (in North America and Europe) and Konami (in Japan). The game is loosely based on the book of Revelations in the Bible. Vigil took the concepts of the Four Horsemen, the Apocalypse, Heaven and Hell, Angels and Demons, among other references, and created their own take and mythology on them.
Darksiders tells the story of War, one of the Four Horsemen who is blamed for the destruction of humanity in a premature battle between Heaven and Hell. The game sold well, estimated at 1.2 million units worldwide in the four weeks after release. Its success has led not only to a sequel, but also a planned film adaptation being written by Darksiders creator Joe Madureira.
The game received generally positive reviews. It obtained 83% on Gamerankings on both console platforms and 82% on PC; whilst on Metacritic the game obtained 82% on PS3 and 83% on both the PC and Xbox 360 platforms. Critics lauded the game for being the "dark Zelda" that Nintendo will never make; praising the voice acting, combat, environments, and puzzle design.
Notably, the Watcher is voiced by Mark Hamill. Additionally of note is the initial screen tearing issue that the Xbox 360 version suffered from (now fixed via a patch). Because of this, and minor framerate issues, the PlayStation 3 version had a slightly better initial reception.
Darksiders tells the story of War, one of the Four Horsemen of the Apocalypse (the others being Strife, Fury, and Death), and his role in the aftermath of a premature Armageddon. Upon receiving a summon for the end times to begin, War throws himself into the midst of the battle between angels and demons and quickly finds out that he is the only Horsemen to have arrived on Earth. While fighting against both sides, War mysteriously loses his powers and is eventually beaten by one of the Destroyer's chosen, Straga. Confused and defeated, War is brought before the Charred Council, a neutral governing body responsible for upholding the ancient truce between Heaven and Hell, until the day the Kingdom of Man is strong enough to do battle in the end war. They maintain the balance of power between the three kingdoms, and the Horsemen are their enforcers.
The Charred Council summarily charges War with the untimely destruction of the Kingdom of Man, disregarding the Council's law, and upsetting the Balance. For his actions, War is sentenced to death. Rather than consign himself to oblivion, War demands he be sent back to the realm of Earth to discover who was behind the Apocalypse, so that he may clear his name, and restore his rightful status as a Horseman. If he should fail, the Council's justice would be satisfied.
Agreeing to these terms the Council grants War the use of his sword, Chaoseater. Before he can leave however, War is saddled with 'The Watcher', a demon entity who will act as the eyes and ears of the Charred Council, and with whom rests the power to destroy War at a whim. Upon returning to Earth, War discovers that 100 years have passed since the Apocalypse, and sets out on his quest to discover the truth behind what happened to his fellow Horsemen, why the Apocalypse was brought about early, and to what end these actions have been set in motion.
Earth is now a desolate wasteland, barely resembling its former shape. Humankind has long since crumbled, due to The Destroyer's army of demons. War begins his journey and soon meets Vulgrim, a Soul Trader who specializes in equipment, but also dabbles in information. He tells War to seek out the fallen demon Samael. Threatened by his great power, the Destroyer had Samael imprisoned, and if War sets him free, he would be inclined to help his endeavor.
To gain access into the Black Tower of the Destroyer, Samael tells War that he needs to fight the Four Chosen of The Destroyer, the tower guardians, and bring him their hearts. Along the way, Samael grants War some abilities to help him complete his quest. He even helps War tap into his dormant powers and assume his chaos form, at the expense of the Watcher getting a gauntlet to the face.
War sets out to find each of the Four Chosen. The first is Tiamat, the bat queen. On the path to the second of the Four Chosen, War meets Ulthane, an Old One and a legendary weapon-smith. After a small Pigeon (angel) killing contest, he asks War to prove himself by killing the Griever, second of the chosen. Upon his return, War finds that Ulthane has made him a gun; Mercy.
On his journey to find the Stygian, third of the Chosen, War comes across a demon arena. After some fighting, the demon leader emerges riding on War's former mount, the shadowy steed Ruin. War manages to defeat the demon lord but Ruin, not recognizing his friend and master, proceeds to attack him and knocking him around. The Watcher orders War to kill Ruin seeing as he seems to have lost his mind, but he refuses, and instead sets his sword aside and stands his ground. Ruin proceeds to charge at War and at the last second phases through him, having recognized him again. Thusly mounted, War becomes a Horseman again.
Before his fight with the last of the tower guardians, Silitha the Broodmother, she tells War that Samael was misleading him; the Chosen were not guarding the tower, but in fact were guarding against Samael's return to power. That power which the Destroyer stripped and placed inside the hearts of the Chosen. She warned that if Samael regains his power, War would find a bigger threat in him than all of the Chosen combined. War foolishly ignores her and proceeds with the fight.
After War returns all the Chosen's hearts to Samael, he boasts that he has become like a god, that he could kill War in an instant if he so chooses. Yet he still grants War passage to the Black Tower as promised as he empathizes with War's quest for revenge. Samael opens a portal to the tower and just before War steps through, the Horseman declares that they will meet again.
Finally in the Black Tower, War finds Azrael, the Angel of Death, imprisoned inside. He reveals everything about the events that led up to the premature battle between Heaven and Hell, about Abbadon's and Ulthane's involvement. Abbadon, Lord of the Hellguard angels, decided to launch a premature strike on the forces of hell and enlisted the others' help to break six of the seven seals that would start the final battle. The seventh, which if broken would call the Horsemen, was to be left intact. He was sure that his armies would decimate the forces of Hell before the war even began, and they would reforge the seals as if nothing had happened. It would look like Hell had started the war and Heaven responded. After all, who would the Council believe; Heaven's word or that of the "Prince of Lies"? However, they were surprised to discover that by the time the Hellguard arrived on Earth, the entire military might of Hell had already arrived, and thus, butchered the Hellguard before the rest of Heaven's armies could arrive, thereby winning the war in the name of Evil.
With these developments, War decides his deal with the Charred Council is complete; he was innocent. The Watcher decides otherwise, that War must do his duty to restore Balance and kill Azrael for breaking the Law of the Council. Instead, War proceeds to free Azrael, and defeat Straga, last and most powerful of the Chosen. Afterwards, Azrael takes him into the Garden of Eden to seek the Tree of Knowledge. There, War is granted the "gift" of truth and receives a vision. He sees the events that lead to the Apocalypse, the fate of Abbadon, and things that are yet to come.
When Abbadon was killed by Straga, he was surrounded in darkness and a mysterious, sinister female voice gave him the choice to "Serve in Heaven, or rule in Hell?". Abbadon chose the latter and took up the mantle of the Destroyer, now leading the forces of Hell and guarding the seventh seal. War also sees Uriel (Abbadon's second-in-command, who harbors romantic feelings for him and blames War for his death) leading the remaining Hellguard against the Destroyer, and failing. War is shown that the Charred Council foresaw Abbadon's plan for a preemptive strike. They needed to quell Abbadon's defiance but could not send the Horsemen against him and the others without proof since the seals were reforged. The Horsemen would see it as murder, not justice. War was known for his temper and pride, and the Council framed him knowing that he would "slaughter everyone in his way" to clear his name. Finally, he sees himself being killed, stabbed in the back by a large blade. As War recovers from the vision, he finds the handle of the same blade in his hand.
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