In place of ReadWithQuery, there are now two blocks: ReadWithExactFilter and ReadWithPartialFilter. These allow you to query against a single column in the spreadsheet to either exactly match or contain a substring parameter.
component works fine, will it be added in future release,
else you can provided this component as extension as we might use it in the latest version of mit ai2.
or
@Susan_Lane make sure the test server keeps running until the component gets released in the Stable version of MIT AI2, as I and many developers have the projects saved in the -dot-ai2-ewpatton-temp.uc.r.appspot.com/ because the downloaded AIA files also cannot be imported as it says "unable find the component "GoogleSheets" "
[Free] Spreadsheet Extension with Web Component This extension allow you to get sheet, row, column, cell, column names, Get Range and advance filter option or you can also apply query and get result in CSV format it does not require any script for...
Thanks for extension suggestions, only thing that make me to stick with Google Sheets API based component is the speed of read and write, with API it's 1-1.5 seconds, with Apps Script, it takes minimum 3 seconds
Just read an entire sheet data with 10 column and 10 rows, you can check yourself while you perform this with apps script and Google Sheets Component, just use a button and label, use a timer label to check speed
I concur. Did some testing, all on the Google Sheets Component test server. I don't have a service account set up, so my test with the new component was without credentials. My test google sheet, is "anyone can view", had 100 rows and 8 columns of random data. The screenshot shows start time (from button click), end time (to data display) and accumulated time in milliseconds. I also tested a gviz query and the usual export as csv. I used my replicant extension for Google Sheets.
Not something to really lose any sleep over, most of the problem appears to be network latency, when the network is really switched on, they are all as fast as each other, best times being in the 500 - 1000ms range.
So this is one of those fun (?) little details about how the internals of App Inventor works that causes things to break in odd ways. As a workaround, you could assign the result to a label's text field and then use that in the data. The internal fix is straightforward but likely an edge case the original implementor did not consider.
Need for Speed: Most Wanted features a far more sophisticated pursuit system and police Al than its predecessors. There is now "Heat Levels" or "Conditions" and there is also "Pursuit Breakers" and "Hiding Spots". The police department in Most Wanted is called the "Rockport Police Department" or "RPD".
When police talk about your car and your offences, it is a warning that Police cars are in the area. You will need to watch out for closing police units using the upper radar (which tracks the location of a nearby unit if it is within a 180 degree range from left to right and how close you are to it. Not to be confused with the speed camera radar. The speed camera radar is orange in colour while the cop radar is green in colour). Once a police unit acquires visual contact of your car, the camera zooms in on the police unit to indicate where it is (unless you have the game moment camera turned off). A pursuit will then begin. You can also initiate a pursuit immediately by selecting an unfinished Milestone or by selecting one of the Bounty scenarios.If you encounter a police cruiser and you aren't committing a crime when you come into his visual range, the pursuit won't happen and you can drive right by him. However, if you commit a crime while in front, behind, or beside him within his visual range, you will instantly engage into a pursuit.
The aggressiveness of the police depends on the "Heat", or wanted level, of your car. Heat is collected during pursuit, when you are seen committing police offenses or continuing to engage in police pursuits. While in a pursuit, the police will refer to your "Heat" level as a "Condition". There is a total of 7 Conditions in the game.
Heat levels can be reduced by changing the physical appearance of you car in a parts shop or by using another car you own to race while storing the other car in your garage (each completed race using that car will reduce the heat level for the other car in storage).
Pursuit Breakers, marked as triangles in the city map during pursuits, are road-side objects which are designated to collapse when you use your car to knock down its support, damaging or disabling following police cars. This feature is the best way to cut down the number of police units chasing you, as it is far more effective than evading the police units with speed, which will not always work. However, take note that you will need police units to be close to you and behind you when using Pursuit Breakers. Obviously, police units in front of you may not be affected by the collapsing debris, and police units far behind can easily avoid the falling objects. Each Pursuit Breaker will be replenished after a certain amount of time. On a side note, Pursuit Breakers may also be use in the same way to crash racing opponents.
The Speed Breaker is basically a bullet-time mode that slows down time and allows you to control your car quickly for a limited time and also makes your car heavier. This feature is best used to find a weak point of a roadblock, or avoid incoming Rhino SUVs. Speed Breakers are also useful during fast-paced races, where you are required to avoid traffic (particularly in drag racing), maneuver around a tight corner, or realign you car to take a shortcut. Each steering turn using a Speed Breaker, however, sends the car in a drift that could slow your car down; as such, it is also effective in taking sharp corners, and comes in handy for tough tollbooth races.
A crucial indicator to take note of during police pursuits is the pursuit status bar located at near the bottom of the screen. This bar helps you indicate the current status of the pursuit, the number of police cars in pursuit, the amount of time before the next back of backup arrives, and the risk of you getting arrested.
The time remaining before backup arrives, obviously, indicates the amount of time before a large group of police units joins in to chase you. When the number of police cars chasing you falls to around one or two, they will call for backup. A timer will appear at the bottom of the bar. At Condition 1, it will take 3 minutes for the backup to arrive. At Condition 2, it will take 2 1/2 minutes. At Condition 3, it will take 2 1/4 minutes. At Condition 4 it will take 2 minutes. At Condition 5-7, it will take 1 1/2 minutes. The amount of cars that will join the pursuit when backup arrives increases by five every condition.
During pursuit, the meter will indicate the risk of you being arrested or the chances of you evading the police. If your car stops close to the presence of the police, the meter moves to the left with the bar turning red, indicating that you are close to being busted; driving your car away at a minimal speed will lower this risk. If all pursuing police units are far away from your car, or have lost contact of your car, the meter moves to the right and turns green, indicating that you will be evading the police.
Upon evading the police, you are still required to avoid the police for a certain amount of time, known as a "Cooldown" period, until they give up and cancel the search. Cooldown periods will be indicated in a bar where the pursuit status bar was. In this period, the police will still initiate search of your car; thus it is usually required that you avoid police units to avoid another new pursuit. In order to endure a Cooldown period, you will usually required to stop at an area that will rarely or never be seen by the police, usually off roadways and in covered spots. Hiding spots are also provided on the map; driving into these zones will speed up Cooldown time and shorten the Cooldown period.
At higher Conditions, however, Cooldown periods will be longer. More police units will be searching for your car and cars with Condition 4 or higher heat levels will be sought for by Police Helicopters, which are capable of finding your car easily if you are not in a hiding spot.You can also stop a little further away from the pursuit breakers until the police icon disappears from your map(at lower conditions , as the heli's can easily find you).
When your Pursuit Status Bar on the bottom of your screen goes all of the way to the left (Busted), the game will switch to a cut-scene showing you being taken into custody. A Condition 1 police car is shown in the cut scene, regardless of your condition. A police officer will simply arrest you or in some instances, your character will try to resist and the police officer will retaliate (hence the "T" rating). After an arrest you are required to pay fines owed on the current pursuit as well as fines from others that you have evaded. You also have the option to use a "Get Out of Jail Free" Marker to avoid having to pay any fines at all (you will be given three Get Out of Jail Free Markers from the start). In the case where you happen to not have enough money to pay your fine or you have three strikes against the car your driving, your car will be impounded. You cannot release your car from the Impound immediately after its impounded, unless you have an "Impound" Marker. After a certain amount of time, if you do not have an Impound Marker, you will have to pay a fine that is equal to 1/4 of the price of the car. If you get three strikes on your only one car, and you do not own any other car, its game over, and you will have to start career mode from the beginning.
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