Sawrb
unread,Aug 2, 2010, 3:40:44 PM8/2/10Sign in to reply to author
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to APE General
So I'm an APE n00b. Standard Disclaimer.
Having said that, I am totally loving the simplicity and quick
implementation process for APE. I am trying to build a simple
application where a rectangular object can be clicked and dragged to
spin around its axis (like a fortune wheel - only not circular). And
eventually spins out of steam depending on the damping set up. Gravity
isnt a factor here, since the App is a top-down view.
Currently Im working on an implementation where I use a fixed
circleParticle as the anchor, and another dragableCircleParticle as
the draggable particle and a springConstraint between them. And on the
enterFrame events I bind the angle of the springConstraint to another
rectangular element on the screen (which needs to spin around its
axis, in the first place).
Any pointers?