I've come accross this game:
http://www.kloonigames.com/blog/games/crayon/
I'm not sure if most of you is familiar with it, but I had a lot of
fun with it.
Since I'm still very unexperienced with APE, I'd like to ask a newbie
question: would something like that be doable with APE? What would the
limitations/bottlenecks be?
Thanks,
Carlos
I've came across this game:
I think you could do it pretty easily in APE, some work in shape
recognition - boxes or circles. In the Crayon game I see free and
fixed objects, but I don't think you can connect objects, right? That
was a neat feature of the MIT demo.
Paul
That game uses Erin Cattos engine which has true rigid bodies and
handles stacking very well. APE is more of a spring and mass style
engine, but it would be possible to mimic some of the behavior. One of
the problems with an open-ended environment like that is there's
probably some arrangement that would cause blowups or choke the
engine. If you wanted to start out just drawing circles and
rectangles, that would probably be really easy. Creating arrangements
of springconstraints would be more tricky, and prone to instability,
but Im sure you could get a good amount of functionality out of it if
you tried.
Thanks,
Alec
It created a jiggley-box of sorts that would rotate around things,
unlike the rectangle particle which maintains it's rotation.
On Aug 9, 12:02 am, "avgarri...@gmail.com" <avgarri...@gmail.com>
wrote:
On Aug 9, 9:10 am, "avgarri...@gmail.com" <avgarri...@gmail.com>
wrote:
I wish I could help in some way, but I've never researched physics
simulation. What reading would you guys suggest for the topic?
Another bit to explain is that a spring connected to a particle
doesn't have its angle constrained to the rotation of the particle.
If that makes sense. It's free to rotate around the particle. This
is required to make a springbox work with these non-rotating
particles.
On a side note I think Alex is working on angular constraints, and
maybe even on making the RectangeParticle rotate in response to
forces. ?? But I'm an optimist. :-)
Paul
On Aug 9, 10:45 am, "avgarri...@gmail.com" <avgarri...@gmail.com>
wrote: