Ihave not had the pleasure of playing the older versions of the game saga, Grand Theft Auto 1 through 3, but the moment I put my hands of GTA Vice City, I was instantly completely unreservedly bewitched.
GTA Vice City is about Tommy Vercetti, an ex. convict sent to Vice City to strike a large drug deal. But Tommy is set up and left without money or drugs. He finds himself a stranger in a town full of enemies. And he has to find the solution to his troubles quickly.
Playing as Tommy, you are slowly drawn into the mesh of organized crime of Vice City, a city that bears sharp resemblance, in character and architecture, to Miami in mid-1980s, as portrayed in the very popular detective series Miami Vice from that time. Everyone is the enemy. You're all alone.
The game campaign consists of a variety of highly unique and daring missions that you must complete. Each successful missions will give you cash and unlock other missions and possibilities. You will have to fight Columbian cartels, Cuban and Haitian gangs, manipulate corrupt politicians, and befriend strange characters from Vice City underground like Colonel Cortez, a Latin American ex pat, Ken the lawyer, a fishy drug dealer called Lance, and others.
In a way, the game campaign is almost like a movie, except that you play most of the action scenes. Missions are interluded by geniously screenplayed animation cuts. Best of all, there is no strict sequence to the missions. You can play them in any which order you like. Except for the very beginning and the very end, anything in between is entirely up to you. Every campaign you play can and will be a unique movie of its own.
Your missions will be extremely fun to play. Among others, you will try to promote your adult movie industry by dispersing fliers all over the town, you will rob a bank, assassinate mobsters and their wives, steal military technology, blackmail politicians, threaten jury, race in every possible vehicle available, and tons more. Every new mission will astound you with its raw audacity and bittersweet twist of realism.
The thing is, even when you finish all of the missions and take control over Vice City crime, you have only completed just about 50 percent of the game. Only 50 percent? What about the other 50 percent, you ask. A-ha ...
Basically, there is very little you cannot do in the game. The city, its stores, houses, cars, and people are at your disposal. You may do virtually anything you like with / to them. Here's a little list to whet your appetite:
You can knock stores and steal money. You can pick prostitutes off streets and drive off to a beach for a bit of fun; for money, of course. You can steal motorbikes, cars, boats, helicopters, and airplanes, and compete in dozens of races. You can collect up to 100 hidden packages scattered all over the city, which will gradually unlock special bonuses. You can use your vehicles to perform unique stunts, getting loads of cash for the more daring ones. You can drive police squad cars, FBI and SWAT trucks or even fly armed helicopters and play the law enforcer missions, hunting criminals across the town. You can jump on a moped and deliver pizzas.
You can drive an ambulance and play the paramedic missions, saving injured people by bringing them to hospitals. You can be a fireman, extinguishing cars and people on fire, driving a big red Oshkosh-like truck through the town, sirens blazing. You can also be a taxi driver, doing fares, racing through the city streets, dodging traffic and pedestrians. Eventually, you will come to own an "Ice Cream" factory and will be able to sell "Ice Cream" to your customers. You will be able to buy assets in Vice City, including a dance club and a strip bar.
You will be able to go on time-limited killing sprees (which are a part of the 100% game completion). At various stores around the city, fresh clothing will await you if you chance to come by. You will be able to fix damaged cars in Paint 'n' Spray shops. You will gain more stamina if you run a lot in the game. It's crazy.
And you will be able to these and many more crazy and unimaginable things in a city with 2 million people, with lively AI characters that will jeer and taunt and honk if you cut them on the road or if you bump into them while walking and with policemen chasing you when you kill people, steal cars or rob shops.
Your infinite escapades will also have music, too. Vice City comes with real 80s hits aired on the city's 7 radio stations, with classics like Owner of a Lonely Heart, Gold, Fascination, Crockett's Theme - the finest piece of music ever created, and more. The music is a perfect touch of style that makes the game experience several magnitudes of order better than it would have been without.
Just imagine yourself, flying in a seaplane, against the hazy backdrop of the sleepy Miami ... eh ... Vice City, flying into the orange sunrise, with Broken Wings by Mr. Mister blasting in your speakers.
As you can notice, the time changes. The Vice City days are exactly 24 minutes long. Likewise, the weather changes frequently. You will have sunny days, cloudy days, rainy days, and foggy days. The air will always be slightly hazy, as it is in the sultry southern Florida.
You will be able to follow your game progress with highly detailed statistics in the game menu, which will tell you not only how much percentage you have completed, but also the longest jump, the number of pizzas delivered, and every little detail you can think of.
Don't start playing Vice City if you know you will like it but do not have spare time. You will easily invest hours in the brutal fun of being a ruthless can-do-all criminal, climbing his way to the top of Vice City crime pyramid, crushing his opponents, stealing fine-looking cars, and listening to some great music. The game spares no detail, and it certainly isn't for weak-hearted or noble-minded. GTA Vice City is all about being the baddest dude in town. But it's definitely one of the better games ever made. It's well worth the money.
GTA Vice City is a relatively new game, and will run splendidly on Windows XP (all service packs). It's a bit intense, so you should have a good processor, plenty of RAM and a reasonable GPU. The game also exists in a PS2 version. In fact, the PC version was developed only after the console version.
If you're interested, you can read much more about the game at Rockstar Games site, the creator of this excellent saga. The Internet is literally crowded with sites dedicated to the game and the myriad walkthroughs, guides and reviews that offer the bewildered, shocked player ways to cope with the sheer greatness of fun GTA Vice City offers.
GTAForums is a lively community dedicated to the game. Make sure to visit it. One of the better things the forums offer is the GTA Modding - small, innocent code hacks that allow you to unlock extra features, extra places, extra vehicles, and a whole lot more. The modding makes a game with already infinite choices even bigger. Furthermore, don't forget to check GTA Vice City on Wikipedia. Another solid site is GTAGaming. If you're a fan of mad chases, wild wanton destruction and happen to have been a child in the 80s, this game is a must.
Hey everyone, I'm sad that it had to come to this, but it's finally time.
Due to an even higher volume of harassment and slander that I've been met with in the past few weeks, I am entirelyquitting modding.
Some people might've realized already that the Discord link is missing on the website, I am scheduling my Discordaccount for termination.
I have released new, final versions of every mod I still actively support, from NFS to Midtown Madness, just to makesure nothing is left unfinished or inconsistent.
It turns out the people who have been harassing me non-stop for the past 3 years were not stopped by me simply quittingGTA.
I have recently heard that they were trying to pin the GTA V leaks on me, and considering they're willing to go THISfar, even putting me into the crosshairs of Take-Two, and also considering people are believing it wholesale, I am notgoing to risk anything this serious. I quit.
Before that though, I'd like to make a final statement about everything that I've been put through over the years.Basically a warning about ever interacting with the GTA modding community.
If you haven't read my previous post about quitting GTA, go read it now. It'll put a lot of things into context.
For some additional context, we'll have to go WAY back. I've already said that these people are willing to use years-oldout of context screenshots to discredit and slander me, so we're going all the way back to 2020, when I was 16.
At that time, I was part of a GTA IV multiplayer community. We were basically the main group of people who still playedMP, organized events, etc. My Discord server was originally a place only for this community.
In fact, this is where both ZPatch and ZMenu initially came from! ZPatch being a fork of XLivelessAddon withcompatibility for Games for Windows - LIVE, to make features such as the intro skip work in multiplayer, and ZMenu beinga replacement for Simple Native Trainer for messing about in freemode, since patch 1.0.8.0 removed the separated lobbysystem between modders and non-modders but broke compatibility with Simple Native Trainer, so we had to find or createan alternative, which is where I stepped in and ZMenu was born.
It was a tight community, we took care of our own and self-moderated the Peer 2 Peer matches, so we could play in publiclobbies and not be bothered by the countless cheaters.
For context, it was remarkably easy to just go on Google and install a mod that allows you to crash the games of entirelobbies of players. We were trying to counter this in any way possible, and were mostly successful in doing so, althoughthere were some really sophisticated tools that could crash lobbies in a single frame after the player joined in.
I was one of the main people who helped with this anti-cheat effort, I created ways to auto-kick and auto-ban cheatingplayers if you're the host of a match, first based on player name, then based on XUID (the Xbox Live user ID), PCID (an Xbox Live generated unique ID, completely random) and IP.
All of this information is in plain view as the game's multiplayer is Peer 2 Peer, which makes this rather simple.If I recall correctly, a part of this still lives on in a similar community called GTRF, where they are using a specialscript to ban cheaters on an XUID blacklist if the community is hosting a game.
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