RelatedTweet TAGS arcade, Atari, Flyers, game design, videos POSTED IN Arcade flyer, Arcade Hardware, Arcade History, Atari About the author: arcadehero View all posts by arcadeheroI'm a lifelong fan of video games and I have been operating my own arcade, Arcade Galactic in West Valley City, Utah since 2008. Soft spots in my heart for Atari, Sega, and Nintendo.
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The last few posts here have taken us on a rare and exciting trip into Vast Fame town, but, well, nothing lasts forever. Except, of course, for Sintax's game library. So we're back here again, once more taking a dive, Scrooge McDuck like, into that seemingly bottomless pit of brightly-coloured cartridges. Sorry to do this to you in pride month hangover month but my sporadic posting habits on here have long since drifted free of any anchoring in real-world festivities. (Remember when I actually timed releases for Christmas hahahaha yeah)
Today's selection comes from the later era of Sintax's Game Boy Color development, around 2004-2005, firmly in their "decline" period, so don't expect peak quality or anything. There isn't really a theme beyond that, but I did realise after putting this post together that 3 of them have titles referring to some kind of "super man" (超人) in Chinese, so you could pretend that was intentional.
Big thanks to Lady Bluestreak for buying this one! This is one of the more distinctive of Sintax's later efforts, being an honest-to-god Bomberman clone and not just a bad generic platformer or rehash of something from previous years. The main title alludes to "Crazy Arcade", a longstanding online game, and the ingame sprite does seem to resemble its characters, but they also hedged their bets a bit with the label depicting a regular-style Bomberman and a subtitle translating to "Super Bomberman".
(It's also one of their later GBC releases that shipped in GBA-sized carts, mostly seen in the Taiwanese market, meaning it's only physically compatible with GBA & GBA SP despite actually being a GBC game)
The classic Bomberman gameplay is present here, but it comes off a little more exploration-focused since you have these big open scrolling levels and you need to find 3 keys in each to unlock the exit, which you also need to find. It's quite apparent also that, despite the change in gameplay and perspective, this game is at least somewhat based on the same codebase as Sintax's contemporary late platform games, featuring the same odd palette shift when you pause the game, the same GBC Lemmings music and even some leftover graphics from those games in the ROM.
Feng Kuang A Gei III - Chao Ji Zha Dan Ren (Unl) (Chn) [C] [GBX].zip
Feng Kuang A Gei III - Chao Ji Zha Dan Ren (Unl) (Chn) [C] [Raw].zip
Feng Kuang A Gei III - Chao Ji Zha Dan Ren (Unl) (Chn) [C] [Cracked].zip
I THINK this one is based on the MMORPG Lineage, which is called 天堂 in Chinese, but I don't know enough about Lineage to substantiate that. Game-wise it's a straight reskin of Sintax' old Star Wars game, which is... alright!
The Incredibles, unfortunately, have been cursed to appear in an iteration of Sintax's Bad Late Platformer Engine, which most commonly hosts Pokemon games like The Original Pokemon Platinum, but has also counted Sonik the Coolhog among its victims. You can pick from 3 characters which all play the same and all have a seemingly non-functional MP gauge, and then you have to search for the exit in a handful of mazelike platformer levels, before fighting a final boss which may or may not be from the movie (which I haven't seen). Naturally GBC Lemmings music plays throughout all of this.
Finally, this is a particularly weird one. It seems pretty obvious that they set out to make a Metroid game here, with an intro and character sprite depicting Samus, and a plot resembling Metroid Fusion's. But at some point they decided to switch gears, for some reason, turning it into "Ultraman" simply by replacing the title screen and nothing else. And if you were hoping they might've at least rehashed their Metroidvania-like Castlevania game for this attempt... well, no, it's just the Metal Slug clone Yue Nan Zhan Yi 3 with the sprites replaced and the level order changed around.
The bomberman one had a character from crazy arcade in the data if you look deep enough. Perhaps it was originally going to be an actual crazy arcade bootleg but sintax decided to (probably) create a whole new character that vaguely resembles bomberman (if it even looks like bomberman at all) for the title screen. The name was probably a remnant from the time it was going to be a crazy arcade bootleg. And like all other sintax gbc games, data from other games from them are present.
Download the game from the site and on Linux, simply extract the archive and run ./mania_drive.sh. You will need 3D support enabled in your Linux distribution, or the game will run with terrible performance.
Once you're up and running, you can get started straight away with the Beginner's tracks. You drive a clapped-out Renault Clio around a simple track. The aim is to get your car through all the checkpoints and to the finish in the quickest time possible (beating the 'Gold Time' on each track unlocks the next, and is how you can progress through).
Each level is challenging, but not so much to make it frustrating. I found that progressing through the first few levels, after doing the Beginner series, was difficult enough to be rewarding (and addictive, for that matter), but was also easy to just pick up and play.
The game also features a soundtrack of Creative Commons-licensed (mostly punk rock) music (see the bottom of this page for the listings). The tracks work well as a backdrop to the game, but might get annoying after a while. Thankfully, you can easily mute the music in Options by turning its volume to the lowest setting.
Unfortunately, the website's News section hasn't been updated in a very long time, but you can find some additional downloadable tracks from there as well if you finish the set that the game comes with. Heck, if you're really ambitious, there's even a track editor (./mania2.sh in the download directory) so you can build your own.
If you're looking for realism in ManiaDrive, forget it. This game is all arcade, and doesn't pretend to be anything more or less. For what it is though, it is very entertaining. A word of warning though - if you need to get stuff done, you might want to stay away.
IIRC, it would have been the Muncie Mall in the late 70s and I know I played somewhere on location. I distinctly remember the Kee Games logo on the wheel. I was always fascinated with the driving games until Space Invaders and Asteroids and then those became my games.
But I do remember when my mom wrote a skiing program for our Commodore out of a programming magazine. It was just a flashing block moving down a changing diagonal passage that was supposed to be a course. I loved that simple game, so I can imagine what Night Driver and the like must have been like in person if I had been older at the time.
The Night Driver was in great shape. It still had the original stickers on the sides, and back of the seat, and it still had the wobbly Atari steering wheel. Whoever owned the game just did a sloppy conversion.
From arcade news and tutorials, to my own personal classic arcade game collection and repair logs, I typically update Rotheblog with breaking arcade news and insightful information several times a week. If interested to know more, please read the about page.
However, these days arcade games are mostly games with intuitive controls, fast gameplay, and increasing difficulty. There are plenty of new games today that fit this description, many of which you can play here in your web browser.
Fireboy and Watergirl 6 is an excellent example of a game that incorporates arcade mechanics with modern co-operative puzzle-solving and gameplay. Getting Over It is a neat Scratch game based on the original Getting Over It with Bennett Foddy. And who doesn't like the addictive lure of an endless game like Helix Jump or Drift Boss?
Music games have always been a popular addition to the modern arcade. Friday Night Funkin' is an arcade-style music game with viral success. The 90s aesthetic and original music give you that arcade experience from the comfort of your web browser.
In the early 1990s, arcade games saw a resurgence with the release of Street Fighter 2. A slew of popular games with iconic soundtracks and addictive gameplay soon followed, namely in the fighting and racing genre. Arcade gaming was cool once again. Some memorable titles from this time include Tekken, Mortal Kombat, and Ridge Racer.
Games like Jet Rush and Color Tunnel clearly take inspiration from the wacky arcade-style racers of the 90s. Then there are mobile games like Stacky Bird that completely redefine 'arcade' with hypercasual gameplay and incredibly addictive mechanics.
Although not technically arcade, those who enjoy reliving their youth through playing the classics will be thrilled to browse our collection of restored Flash games, there are over 500 games you can currently play without installing Flash! You can now finally revisit Papa Louie in Papa's Pizzeria without having Flash installed!
I have the game. I guess it is a cocktail. We sit at it like a small table and it has a glass top. The joysticks need some repair. They are very loose now from play, but other than that it seems to still work just fine! Know of anyone I can contact for the joysticks????
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