Immediate priorities

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Klaim - Joël Lamotte

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Mar 29, 2012, 10:25:17 AM3/29/12
to Art Of Sequence Development
Hi guys,

As I explained several times, I'm in Japan now and my situation isn't
stabilized yet, so time for A.O.S. is a bit hard to find at this
moment.

To better "optimize" my time on the project I think about two plans,
and I'd like some feedback on what you would prefer:

Plan A:
1. finish & release for test AOSDesigner 0.1
2. write documentation for AOS Designer

Plan B:
1. write documentation for AOS Designer
2. finish & release for test AOSDesigner 0.1

I'm going with Plan A for the moment, because I would like to
solidify the code base and principle in code before getting back to
make some documents of "the big picture" as I said on the other
thread.
However, any input on this is welcome.

Joël / Klaim

Vincent Bachmatiuk

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Mar 29, 2012, 10:33:04 AM3/29/12
to aos...@googlegroups.com
Le 29/03/2012 16:25, Klaim - Jo�l Lamotte a �crit :

> Hi guys,
>
> As I explained several times, I'm in Japan now and my situation isn't
> stabilized yet, so time for A.O.S. is a bit hard to find at this
> moment.
>
> To better "optimize" my time on the project I think about two plans,
> and I'd like some feedback on what you would prefer:
>
> Plan A:
> 1. finish& release for test AOSDesigner 0.1

> 2. write documentation for AOS Designer
>
> Plan B:
> 1. write documentation for AOS Designer
> 2. finish& release for test AOSDesigner 0.1

>
> I'm going with Plan A for the moment, because I would like to
> solidify the code base and principle in code before getting back to
> make some documents of "the big picture" as I said on the other
> thread.
> However, any input on this is welcome.
>
> Jo�l / Klaim
>
>
Plan B for me, cause i can help you just now, so i think we can save
more time in this way.

Ariel

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Mar 29, 2012, 12:50:13 PM3/29/12
to Art Of Sequence Development
Same for me ! Plan B would help us better if we have time to make some
devs... Personnally, I'd like some technical documentation about the
overal AOSL design (not just the designer, but the overal concept)
including examples of complex sequences.

Ariel

On 29 mar, 16:33, Vincent Bachmatiuk <vinc...@veloceinteractive.com>
wrote:

Klaim - Joël Lamotte

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Mar 29, 2012, 9:20:07 PM3/29/12
to aos...@googlegroups.com
Lets go for plan B then. I ll have some time this saturday, not much but I ll try to finish some docs.


On Fri, Mar 30, 2012 at 01:50, Ariel <ariel...@gmail.com> wrote:
Personnally, I'd like some technical documentation about the
overal AOSL design (not just the designer, but the overal concept)
including examples of complex sequences.

The problem with this is that I dont have yet a player implementation to check and show the result of such a sequence...
Is it good enough for you if I show aosl exemples without showing the result yet?
I dont think its a good idea but if its only to get the point of the language, then I can give some unchecked examples.

Joel
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