I'm still working on AOS full time. I was frustrated by some of the problems related to AOSD
so I kept looking for ways to fix them.
I will post some news on the website's blog this evening.
Basically I will continue work on AOS full time until the end of June,
from which point I will turn full time on my other commercial project.
I will still be able to work on spare time on AOS but working on big changes will be slow,
which is why I focus on making future development easier first (to keep running on the long term).
I don't expect to do massive release at the end of June (as it would require parallel work from several team members...)
but I think I should be able to unlock the situation by fixing important problems which slew me down for a long time.
I just hope interested devs will be able to help develop AOS after this point.
Joel Lamotte