On 6 oct, 15:12, biegleux <
biegl...@gmail.com> wrote:
> Hello and welcome,
> you are right, there is no information in recorded game about winning
> player or team, all you can is to detect resign commands, you can't
> even detect defeating of a player (e.g. by lost a king in regicide or
> by lost all units). Voobly and other similar matchmaking services are
> getting this information via communication through DirectPlay
> interface, when the game itself communicates with the lobby server
> application. Information about game result is not obtained from
> recorded game.
>