Is there some network package format analysis for online game?
48 views
Skip to first unread message
yech
unread,
Nov 4, 2012, 1:30:41 PM11/4/12
Reply to author
Sign in to reply to author
Forward
Sign in to forward
Delete
You do not have permission to delete messages in this group
Copy link
Report message
Show original message
Either email addresses are anonymous for this group or you need the view member email addresses permission to view the original message
to aoc...@googlegroups.com
Dear all,
I'm trying to find an anti-cheat solution for aoc 1.0a. I guess the cheater should modify some local memory data and send bogus network package to sync the local modification to other players to prevent the out of sync detection. So I want to detect the cheat by finding out the bogus network package. Is there any of the network package analysis or related work done?