Is there some network package format analysis for online game?

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yech

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Nov 4, 2012, 1:30:41 PM11/4/12
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Dear all,

I'm trying to find an anti-cheat solution for aoc 1.0a. I guess the cheater should modify some local memory data and send bogus network package to sync the local modification to other players to prevent the out of sync detection. So I want to detect the cheat by finding out the bogus network package. Is there any of the network package analysis or related work done?

Thanks a lot!
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