Enes thanks for the answers,
I am sure that the general VR app setup is correct- as the application works fine until the OnClickStart method is called.
I added some additional logs to Sora.cs and SoraSample.cs and discovered a few additional things:
1. Application is actually not really crashing - it freezes the rendered image, but the Updated methods are still executing.
2. Whole-body of OnClickStart() executes correctly.
3. sora.DispatchEvents(); also executes correctly - when debugged, pointer p value = 542159593472 and it's being called every frame even after application renderer freezes.
4. RenderTrackToTexture is where I suspect the issue is - this method is being executed correctly(/fully) as well(as log added to line 147 in Sora.cs shows up every frame) but it seems like the native method embedded here is not returning the proper result
Is there anything else I can do to help you remotely debug the application on the Quest?