Server Tnt Run Minecraft No Premium

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Savage Doherty

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Jul 9, 2024, 7:54:47 PM7/9/24
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I am very new to Traefik but got a bunch of stuff that I want internet facing working over the past few days. I have all the https redirects, and whitelists and it's working great for website based programs (Emby, Nextcloud, Portainer, Traefik web interface, etc).

server tnt run minecraft no premium


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I spent most of the day trying to put a Minecraft Bedrock server behind the proxy though and am not having much luck. I am to the point that the server shows up as available within my LAN and I can connect that way from the "friends list" in the game but I am unable to use any sort of web address with it to make the connection. The documentation all says the server uses UDP 19132 but the LAN server doesn't show up in the game unless I have a TCP and UDP entry point on that port:

I see that the verified cert is being pulled for the domain in acme.json but I have no idea if that is necessary for this app. I don't know if "traefik.http.routers.minecraft.rule=Host(example.duckdns.org)" is correct for that line as I am not making an HTTP connection but without it the server doesn't show up as available in the LAN.

I guess the simplest way to serve a bedrock server via Traefik is not to fiddle with HTTP routers or any TCP things. The Bedrock server works purely over UDP and configuring a UDP router and service is sufficient. My configuration looks like follows:

One thing I was just thinking of, that although the docs state Bedrock uses ONLY UDP, I get issues with outside connections if I don't have both UDP and TCP punched through my router's firewall on port 19132. I have spoken with others that need to do the same so I wonder if that issue is in play here.

I have configured my iptables for only allowing 19132/udp. So there should be no TCP traffic on that port. I'm running my Bedrock server without Traefik for a while now without any problems using the below configuration:

It also works fine just connecting to the DNS name and the port after it but I thought it would be cool to be able to direct any traffic to minecraft..com to the correct server on UDP port 19132 without needing to specify the port or have it open on the firewall.

I reconfigured my Traefik to proxy both protocols TCP and UDP to the service and checked my firewall settings. Still no luck. I'm having the same problems as described above. Here's the configuration:

Hi there. Thanks for the follow-up. I think I got it working after following your lead here but I am not really understanding the benefit to it in practice as it is just routing anything bound for the minecraft server (defined by port 19132) to Traefik and then passing it on to the minecraft server. Traefik is just acting as a middleman but it's still required to hit any domain that points to the public IP and specify port 19132, right?

I have tried creating a rule in both ESET and Windows firewall to allow the connection, but that hasn't seemed to work. Attached are screenshots of the rule I have tried to create to allow the port. I left everything in the remote field completely blank.

I'm in the remote tab, and I don't see any option to change LAN/WAN. I tried switching the port from the local to remote tab and trying that, but that didn't seem to work. Is there a different IP I have to enter? The one for the router? I think the IP for the router is open on the port, but the one for the computer still says it is closed. Do both have to be open in order for people to connect?

By the exe, do you mean selecting the folder for the server under where it says applications in the local tab? Or something with inputting an IP in one of the fields? I tried both of those and neither worked, but I may have misunderstood your advice.

A portforward from the router to the local LAN address of the computer who have the minecraft server and also you need to make sure that the computer doesn't get a new IP from the router's DHCP so the portforward rule will not break.

Thank you everyone for your help! I finally got it working, and it turns out the problem was just that I was giving the other person the wrong IP to join the server, and nothing with ESET at all lol.

After they played on vanilla for a while, the requests started to get more exotic. YouTube, a blessing and a curse for the modern dadmin. How about some resource packs? What about a forge server with WorldEdit and the create mod?

In fact, writing this post provided a great example of why this stack is so nice. I had been running things in an alpine java15 container, which I noticed today is, acoording to the README.md, now deprecated in favor of the java15/Debian version.

Could we please have an option to create a dedicated server with classroom controls? I have different classes that use the same world, and it would simplify things for the students and teachers if the world was "always up".

how are there technical difficulties? the server is embedded in the client! plus there are already dedicated bedrock server files! why make it cloud only? you realize there are a LOT of IT people watching this and involved in these deployments? a locally hosted server option is NOT a bad idea.

Since the start of the outbreak, many events and workshops are held using this wonderful tool. Nonetheless, for all the educators wishing to bring back their school to life within the minecraft world, this is really an obstacle too difficult to work around. We are talking about taking the next step and grant users the ability to connect when they so wish and "simulate" going to their respective classes within an institution. Dedicated servers are definitely a function too important to be missing in times like this!

We NEED a server platform for MME. So many counties have firewall issues, mine included, it makes even a regular shared world (30 kids) impossible because of firewall restrictions. Teachers are at school, students are at home, and the firewall won't let us play together. This isn't a wish, this is a MUST!

We have hopefully experienced the power of bringing your entire classroom into one world for a group project or challenge. Imagine if you could host the entire grade of 150-200 kids in one world. Imagine the power and engagement of hosting the entire school 500-1000 people. You are missing a crucial ingredient in the evolution of MEE as a classroom necessity, instead of a classroom treat.

Please make this happen soon!

This must work. Every game on Steam can be played multiplayer with 000 issues. The technology is there for a long time already Microsoft Studios, you can do it if you want to. We teachers need classroom tools that work 100% but multiplayer MC:EE does not. Not in a pandemic situation. This must be addressed soon because if the experience stays as it is rather stressful, teachers will turn away. The need to organize classrooms in a server lobby and open up dedicated servers just as you can do in many multiplayer games is BIG. Local classroom are fine and it works but that is not the default use case anymore.

I need to add and stress that a "Can't connect to server" message equals to: "Sorry, you cannot enter this school". This disqualifies MC:EE since accessibility to schooling is guaranteed by our laws. 30 students need to enter the class. If only 5 of those students have issues about port forwarding, firewall rules or waitlisted URLs this is a complete deal-breaker. This is survival of the fittest which is forbidden in education. And no, I as a teacher can't be the one who configures and troubleshoots parents routers in their households. And in the meantime while I explain to parents how to configure port-forwarding on their local router the student plays Among us with his friends. Actually they think I made a wrong decision highlighting this technology!

Mr. Minecraft EDU Official, with all due respect, please stop exploring and get coding. We need a server platform more than ever before. :-)

I love MC:EE, I love using it in the classroom. It is very difficult to do this in our current COVID world. OH! and if you need Alpha/Beta testers, I would gladly volunteer my services and my students as well.

David Eichler we hear you! Exploration and needs analysis are a must before coding - there are many different scenarios and needs to uncover before arriving at a solution. We'd love to capture your needs! What specifically would you need in a server platform?

You mentioned it would want to behave like Realms but allow teachers to manage different worlds. Can you tell us more about these requirements? How many worlds? What other features does it need to have to suit your needs? Anything else in Realms that works as-is that you would like, and anything else you would change?

Not now. Now we have a server. Now all of these abstract and uninteresting concepts are real. This is tangible. This is all real. Every single concept above and so, So, SO Much More. The kids care about what they are learning know. They have investment, immersion, and meaning. They are, engaged.

I just came up with this off the top of my head. Imagine what I can do over time. Imagine what a community of teachers could do together from around the world, as a community on this forum. This is what I would like to see in a server platform.

- Door Locks - That secure the cubic perimeter of a structure (Roof, Walls, Floor) allowing only the creator of the lock to open the door when it's locked, or destroy any block of the building when it's locked down. Creepers excluded, because boom. This would solve another 30 or 40 social issues.

If I could get a Second wish, it would be for money, gold coins minted at a minting crafting station. This to be used as an official currency throughout the world? Can each city have their own coin? Own currency? Rate of transfer and exchange? (Math & Economics). With currency we could set up a true market place.

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