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Sourn Rose

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Aug 4, 2024, 9:48:27 PM8/4/24
to anrichbackwoodb
Soundscapeserffnet durch Granularsynthese vllig neue Mglichkeiten tonaler und atonaler Klanggestaltung und bietet darber hinaus Samples voller interessanter Texturen des Geigenspielers Michael Levine. Abweichend vom blichen symphonischen Stil von Cinesample ist Soundscapes ein willkommener Kontrast fr die CineSymphony-Besetzung. Die Mglichkeiten sind endlos. Cinesamples hat eine Reihe von Patches in einigen wenigen Kategorien erstellt, probieren Sie ein vllig anderes Sample in einem der Patches aus und erstellen Sie Ihr eigenes!

The MOTION control moves the grains. It determines how much movement occurs (forward or backward) from the starting POSITION. Lower values focus on a smaller area of the sound sample delivering a more consistent texture. +100% is real time playback.


DENSITY determines how many grains of the sample are played per second. Higher values render a more smooth a full sound. *Higher DENSITY values also increase CPU usage.


RAND DENSITY shuffles and randomizes the timing of each grain based on the DENSITY setting. Think of it as unquantizing the playback of the grains to a more humanized playback. Higher values prevent phasing and comb filtering.


Click TEMPO SYNC to rhythmically sync to your DAW. The DENSITY now adjusts the number of grains per bar. For the tempo sync patches to work in Kontakt standalone, the transport needs to be running for the live quantize to work:


PITCH varies the pitch of each grain either randomly (RAND), or will set the pitch of each grain from random points from around the playhead (DRIFT) and vary it a few cents from the previous grain. Higher values give a greater chorusing effect. You can multiply this from 100 cents to one octave by using x12.


JITTER determines how far the grain is generated from the playhead either randomly (RAND), or wandering around within the range (DRIFT). You can increase this by x100 for larger samples. Like MOTION, lower values focus on a smaller area of the sound sample delivering a more consistent texture. RAND - Higher values pull from more of the sound sample giving a wider variety of texture. DRIFT - higher values give each individual key a different texture.


FADE IN and FADE OUT give the grains a crescendo and decrescendo effect by individually altering the volume and filtering of each grain. This can be used to give each keypress a longer attack or release


The FX Page allows you to add 8 consecutive effects in series, from left to right. You may bypass any one of them without actually removing it and losing your settings by pressing the red B. To toggle bypass of the whole FX chain, option click (alt on PC) the bypass button. You may also COPY and PASTE from one slot to another. REMOVE ALL FX does just that. It clears all FX slots. To clear only one slot, click on the effects pull down menu and select - EMPTY -.


Michael A. Levine is an American composer, music producer and screenwriter born in Japan and currently based in Los Angeles. He is best known for his work in film and television, working with Hans Zimmer and James Newton Howard (The Dark Knight), Harry Gregson-Williams, Rupert Gregson-Williams, Cliff Martinez, Lorne Balfe, and Christopher Lennertz.



On Soundscapes, Michael played violin, electric violin, tenor violin, and the ciola - an instrument the size of a viola but which sounds in the same range as a cello.


Dieses Produkt bentigt den kostenlosen Native Instruments Kontakt Player, die neueste Version kann ber Native Access, dem Download-Manager von Native Instruments, heruntergeladen werden!


Fr die Nutzung von cinesamples Produkten mssen Sie sich beim Hersteller unter www.cinesamples.com registrieren, um Ihre Lizenz zu aktivieren. Fr die Nutzung von Kontakt Player Libraries ist auch eine Registrierung bei www.native-instruments.com erforderlich.

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