Draw Your Stickman Epic 2

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Kenya Ahyet

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Aug 5, 2024, 1:49:13 PM8/5/24
to anosinmar
Thisis not an in-game bug so I didn't feel it belonged in the Bug Finder area, but I have a few questions regarding the sketch book. Please link me if the answer to these is already written somewhere - I couldn't find it.

Is it possible to erase any part of a drawing? I am not talking about the "Undo" command, which forces you to redraw. But let's say I made a big shape, is there any eraser that would let me sculpt it down (or add holes to it) ?


Is it possible to Copy drawings between the different sections of the Sketchbook? Is there a special method for this?

When I download a drawing, it goes automatically in the "Stickman" category. From there, if I use the "Copy" button and switch the book to the "Friend" section (evil guys), I won't be able to pick a slot to paste my copy. If I try, it brings me to the "New Drawing" screen, with a blank canvas and the colors.


Likewise, copying drawings between sections is not possible (this was done so that if someone shared a sword, it would stay a sword and to avoid any confusion when sharing drawings). Also, to keep the images needed for the drawings in their prescribed categories.


And that eraser tool not being part of the deal - major awww for me, but I completely understand your choices. At some point one has to take a decision as to when a project is finished, and your Epic 2 game is kind of awesome, I admire you guys a lot. That "Be Creative Every Day" little game was already great, and it grew so much!


"Who would have thought a game featuring a stickman would be so much fun? The drawing mechanic keeps the game fresh, as does drawing your own characters, weapons, and tools." - GlitchUp


The issue with the drawing in this game is that there is no check as to whether you have drawn anything remotely close to what you are supposed to. For example, the first mission requires you to draw a fire but you can just put a dot on your objective and the game thinks the objective is complete. By the time I got few a couple of levels I ended up just drawing swirls over my objectives rather than attempting to draw a key or a cloud. It makes the game a bit tedious when you are basically pointing at an object and clicking it to activate something, just to advance and click the next thing.


Imagination is the key, as you enter a magical storybook land full of mystery and wonder, unusual creatures, and enigmatic puzzles! Create your own original stickman, and then watch it come to life in DRAW A STICKMAN: EPIC 2! Challenge yourself to unlock every secret, collect every drawing, and share your creativity with the world!


Animate your own hero with the award-winning Draw a Stickman: EPIC, now available on Xbox One! Your favorite stickman buddy was kidnapped by the evil Zarp and it's up to you to save him. Hop into the adventure book to sketch your way past swarms of killer bees, enemy dragons, and an attacking troll.


As the artist behind the adventure, start the game by drawing an original cartoon hero using the Xbox Kinect or the Controller's joystick. Then draw your hero a friend! After all - what adventure is complete without someone to rescue? Watch as your cartoon creations hop...


Draw a Stickman: Epic focuses on an "epic" journey of a stickman to save their friend from the evil Zarp. It was released on iOS devices on October 25, 2012, and was then ported to PC on December 3, 2013, and to Xbox One on September 11, 2015.


Tropes present in this game: Big Bad: Zarp. Damsel in Distress / Distressed Dude: Depending on how you drew your friend, it could be either one of these. Exactly What It Says on the Tin: You draw a stickman. Save for the "epic" part. Evil Laugh: Zarp has a surprisingly deep one. The Goomba / Degraded Boss: Armakillo. In fact, they're one of the only hazards you can kill. Greed: What causes Zarp to turn evil. Green Hill Zone: Trollfoot Grotto. Lightning Bruiser: The troll in Trollfoot Grotto is fast and when you touch it, it eats you. Mighty Glacier: Armakillo, while being The Goomba of the game, are extremely slow, but can deliver quite a burn. Set a Mook to Kill a Mook: Red Dragons and Blue Dragons do not like each other, and if they are lured near the other they will fight each other and leave you alone. This is key to solving the levels containing them, including the Final Boss. Shout-Out: Zarp's Evil Laugh sounds quite a lot like a well-known villain... Stylistic Suck: Zarp's creations. Also, the game itself is this somewhat. The Hero: Your stickman is the protagonist and hero of the game.






Draw a Stickman: EPIC knew that I am a crappy artist. Rather than expecting a modern Mona Lisa out of me, it commenced with a charming introduction that begged me to doodle a stick figure. I was thrilled to receive this gimme assignment, mostly because I have a terrific imagination (that is unfortunately hindered by shaky, unskilled hands). I attempted to sketch a muscular hero worthy of serving as my avatar, complete with ridiculous six-pack and bulging biceps. Once I transferred my imagination to the computer monitor, though, what I saw a collection poorly drawn circles, misshapen bits of elbow macaroni, and a failed attempt at an internet "rage face." In short, I was pleased with my sloppy video game proxy.



Protagonist invented, I now had to create a partner to accompany my hulking hero. Of course, the game didn't specify my would-be sidekick's sex, species, or medical condition, so I figured a cephalopodic wraith would serve as a magnificent buddy. So I patched together some rudimentary circles and squiggly lines, and thus Octoghost was born. With my not-so-dynamic duo brought to flesh, I couldn't wait to deck their world with horrible swoops and just-barely-adequate polygons.



Except that I had seen almost all the game had to offer in terms of actual drawing in that short intro...







Once the cute prologue reaches its conclusion, Stickman begins a steady, downward dive. The game thrusts you into several stages of point-and-click puzzles that are only a tad engaging. You might, for instance, encounter a wooden fence obstructing your path or a swarm of bees. Dealing with the aforementioned fence is pretty obvious, as one of your abilities is pyrokinesis. To activate this talent, you only need to click on its icon and draw a flame. That poorly sketched pyre then ignites any flammable stimuli, like wooden fences. Removing the bees, on the other hand, requires a little more investigation. Doing so will lead you to small buds in the ground, which sprout into tasty flowers for the bees when you draw a raincloud over them. Once nourished, the plants act as lures for the buzzing insects.



Before long, Stickman's riddles grow wearisome, partly because you'll find yourself encountering burnable objects and locked doors, which require you to draw a key, ad nauseam. At no point do these hurdles present any more of a threat than when they were first introduced, so solving them is a matter of repeating the same simple actions. Also, any situation that demands further investigation doesn't require a terrible amount of sleuthing. The game's environment is, for the most part, bereft of unique features that might serve as red herrings. Because of that, if you encounter anything that seems out of the ordinary, you can pretty much bet that it's in some way involved in the level's puzzle. Typically, the game gives you one or two different abilities at a time, so there really isn't a lot of experimenting necessary when you spot a likely clue. So when you reach a certain level that houses a giant troll, you can easily guess that defeating him is a matter of luring him over to a cluster of large spiders. This becomes obvious when you realize that the beast is immune to your powers and that the arachnids one of two standout features in the stage.







The act of drawing to conjure skills similarly becomes taxing. Suffice it to say that having to draw a quaint little campfire each and every time you want to roast something is the absolute pits. As you can imagine, I became lazy in my quest and decided to experiment. That's when I made a startling discovery: you don't need to actually doodle a flame in order to activate the pyrokinesis. I then decided to test this notion further. The fifteen-year-old that sometimes inhabits my skull stepped up to the plate and began drawing a long shaft, a bulbous tip, and a pair of dotted circles. Sure enough, after a few strokes (no pun intended) of my mouse, I had a big burning penis on my screen. A more rational side of myself experimented even further and found that a simple line can serve as a fire. There's no requirement to draw whatsoever. You make an ordinary line or any irrelevant shape and presto! Skill activated!



In other words, the game's selling point is unnecessary. If you constantly utilize it to its fullest, the experience grows tedious. However, if you decide to skip drawing in favor of a more practical method of executing spells, then you might ask what the frickin' point of integrating sketching in this game was in the first place.



Calling Stickman bland would be an understatement. The game's presentation is lovable at first, but after a while its dull background color and collection of vapid, hand-drawn environments only kill the excitement. Basically, Stickman is three hours of a sterile background color mixed with familiar trees, grass, and hilly terrain, sporting a shortage inventive or imaginative material. Sure, you occasionally see neat contraptions or murderous monsters, but such encounters are infrequent. I understand that the game's theme revolves around stick figures and crude, childish drawings, but that doesn't excuse its lackluster visuals and enthusiasm-sucking presentation. There had to have been a way to render environments that satisfy the game's motif while also instilling a sense of adventure into the experience and exuding imagination. Instead, it's a dull romp through hackneyed settings.







I'm not saying that Draw a Stickman: EPIC is an abysmal game, it's just a weak entry. Little of what it offers is worth experiencing, and can easily be found elsewhere with greater results. Long story short, nix Stickman and either snag yourself Scribblenauts or Drawn to Life. You know, drawing game that actually kind of utilize their gimmicks...

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