In case you haven't heard of it, there's a new version of multi-emulator BizHawk available. Major changes are a new Mednafen-based Saturn core and dropping x86 versions of Windows. Windows 7 x64 and newer are supported.
As for the Super Game Boy SPC "sgb.spc", it's nowhere to be found in my collection. Also, strange because AFAIK, the .spc extension is for SNES music file. I also noticed the file size of 66084 is not a multiple of 8 as most/all bios. Finally found it, it's is the boot jingle. Same problem as the other: proper file name ans SH1, but reported as missing.
Yes I did but I did not know they are in mame. So now I know that the mame roms for 32x and PCFX do work in Bizhawk. I just had to extract the files and took those necessary rom files needed by bizhawk and it works.
First of all, melonDS requires BIOS and firmware dumps from a DS or if you want to emulate the DSi, melonDS requires the BIOS, firmware and NAND image. We haven't gotten around to making alternate BIOS/firmware yet. So, you will need to obtain those:
This is where you map keyboard and joystick input. To map a button, click it, then press the desired key or joystick button. You can press Escape to cancel the mapping process, leaving the previous mapping unchanged. Joystick mappings can also be cleared by pressing Backspace.
As of 0.8.1, it is possible to map keys with modifiers (Ctrl+Z, Shift+Q, Ctrl+Alt+K...). Key mappings can also be cleared by pressing Backspace, just like for joystick mappings. And joystick mappings can have both a button/hat direction and axis assigned; mapping one type will leave the other mapping type intact (for example mapping a button leaves the axis mapping intact). Pressing Backspace clears both mappings.
This functions the same as input config, but pertains to hotkeys, which are like special buttons controlling the emulator's features (for example, fullscreen, closing the lid, playing a microphone sample, ...).
melonDS uses raw save files, which should be compatible with most other emulators. Note that melonDS determines the save memory type (and thus protocol) from the size of the save file, so it is important that the file be exactly the correct size.
Since version 0.9.1 the easiest way to use a savefile from DeSmuME, DraStic or a flashcard is by using the Import savefile function found in melonDS. Otherwise you can either use the Export backup memory feature (for DeSmuME), or open the .dsv save file in a hex editor, remove excess bytes at the end until the size is a power of two, and save with a .sav extension.
You can open two melonDS instances on your computer and have them connect together. Or atleast try, wifi support is still WIP and not guaranteed to work. Local multiplayer is currently unstable due to the timing requirements. Disabling the framerate limiter has been found to help getting a stable connection.
Direct mode: This is the best mode, it is straightforward and less likely to break. However, it requires libpcap/winpcap, that your computer be connected to the network via an ethernet connection, and that you run melonDS with administrator/superuser privileges. But if you satisfy all the requirements, you can throw anything at it and it'll work.
The latest development builds are the latest changes made to melonDS. This may fix bugs, but it also might be unstable. Only use these if you are recommended to. To try these out, click the build badge corresponding to your operating system.
USB2SNES is a firmware for the SD2SNES cartridge written by Redguyy that allows to use the USB port on the SD2SNES to access various functionality of the SD2SNES.Most notable are uploading ROM, read and write various memories of the console.
The issue with this approach, when writing application that use this technology only one application can have access to the SD2SNES.So for example you cannot run an Item tracker for ALTTP randomizer at the same time than the fileviewer to upload a new ROM.
Usb2Snes is a firmware for the Sd2snes cartridge written by Redguyy that allows to use the USB port on the Sd2Snes to access various fonctionnality of the Sd2Snes. Most notable are uploading ROM, read and write various memories of the console.
The issue with this approche, when writing application that use this techology only one application can have access to the Sd2snes. So for example you cannot run an Item tracker for alttp randomizer at the same time than the fileviewer to upload a new ROM.
QUsb2Snes is a replacement for the middle part of the previous diagram. Since now the applicationdoes not access directly the Sd2Snes through the Usb connection. Nothing prevent this intermediate part to trick the applications to make them access something else, like a Snes Emulator or a SNES Classic
Snes9x-rr allows to run Lua scripts in the emulator, that allows use to connect to QUsb2snes. You can use the Multitroid version of Snes9x-rr ( ) or use Snes9x-rr 1.60 -rr/releases. Older version of Snes9x-rr does not allow to write to ROM from Lua so some application will not work.
You will need to change the Lua support on the emulator. Go into the Config -> Customize menu then goes into the Advanced tab and select Lua+LuaInterface at the bottom in the Lua core part. Restart the emulator.In the Lua directory of BizHawk create a lua_bridge directory (or a similar name) then copy the content of the BizHawk directory from QUsb2Snes (the lua file and the dll file).Run your game and then in the Tools menu start the Lua console click on the folder icon to load the multibridge.lua file. You need to close the Lua console if you want to disconnect properly.
Snex9x core : For software needing to the patch the ROM (multitroid for example) you etheir need to patch the rom manually with the IPS file or put the IPS file along side the rom with the same name for retroarch to auto patch it.
Note: Only 1.13.0 stable Bizhawk allows for the ability to fully map the Genesis/MegaDrive Menacer gun buttons. Any version post 1.13.0 has a regression bug and you will only be able to map the Start & A button.
Note2: Regression bug has been reported at this time of this writing and we are working with the development team to create a new fork that corrects the issue for newer versions. Ty James Groom aka YoshiRulz
*Update: Regression bug has been corrected thanks to the wonderful developers of this emulator. You can now utilize a development build ver 2.6.2 with the ability to map the additional lightgun buttons. If you are not comfortable using a development build, continue to use 1.13.0. Ty again to everyone that helped correct this bug for Sinden users.
Front Right (Return) - Start button P1 & P2 (Note: This button has a dual purpose. When playing a game make sure the Sinden border is enabled and point the gun and push this button to start all games to enable the Menacer gun. To pause the game from the gun, you must point the gun off-screen and push the button. If you prefer having separate buttons for these functions map it accordingly)
Use the latest build of BizHawk (at time of writing = 2.6.1), you'll need the Sega Master System bios file (google search) and place it in the emulators 'firmware' folder, open a light gun game (e.g. Rambo III), select the 'SMSHawk' menu option, 'Sync Settings' and change controller type to 'Light Phaser' (this only needs to be set the once for all light gun games). The Sinden software border can be brought up in full screen mode, fire away! You can also set other Sinden buttons for 'Pause' and 'Reset' once in a game (Config Controllers Console)
To remove the Mouse Cursor, add the files 'nomousy.exe' and 'nomousy.bat' to the emulators folder (this can be obtained from the Nomousy page), and use an AutoHotkey script (see AHK page) with following example below to run the various games... Note: edit your correct 'RomPath'
I turn on "view > HUD > show input" in order to see my keys. Only start/select works. The other keys don't show/work. So I am stuck on Final Fantasy IV menu screen . I am using the latest build. It is strange that last year I was able to play the game with all the keys under version desmume-0.9.9-win64 (which now currently has the same issue).
have you rebooted your computer lately? perhaps some junkware is interfering with your keyboard. have you tried rebinding them to different keys? have you tried deleting any cheat files you may have laying around?
then it sounds like your game/savestate/cheats arent broken and interfering with those buttons. Sounds like youve installed some hotkeyware/malware/keyboard drivers that are wrecking directinput. Can you try binding keys in snes9x? We use the same code as snes9x for binding keys, and very similar code for receiving input from directinput.
Trying out (previously) working out snes9 it fails too! Wth. I have no memory of installing any crapware... I checked that I removed motionjoy (ps3 driver), and I doubt that btsync/flux/Nvidia CUDA/steam/sublime/firefox is the culprit.
I think steam has some business with global hotkeys, it could be breaking it. anything nvidia-related could be breaking it as their driver team may be ace but their programmers-for-everything-else are intern quality at best (not that anyone else is any better). it's not likely to be firefox, but any of those other programs which have global hotkeys could be to blame (i dont know anything about them). If you can find some kind of directinput test program, and check whether it receives input, you might be able to get some clues. The .net emulator bizhawk uses directinput for keyboard, and is programmed completely differently.
Disclaimer: I don't guarantee that it is malware-free (you just can't completely trust anything on the Internet unless you compile from source code that you fully understand, with a trusted compiler).
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