History Channel Dogfights Season 1 Torrents

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Fanny Lococo

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Jul 12, 2024, 10:00:39 PM7/12/24
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Part 130 - We plan to unlock all modifications for all planes; we're forced to take action with regards to players using cheat tools; about encrypting all un-activated key-codes. Published on August 19th, 2016.

history channel dogfights season 1 torrents


Download https://gohhs.com/2yMSs2



Part 135 - An article about upcoming Multiplayer features in Battle of Kuban. Anouncement of new 72AG-DED "Random Expert +" multiplayer game server with new cool features. WIP screenshots of development of 3D models of airplanes of "Battle of Kuban". Published on October 13th, 2016.

Part 136 - 2.004 is released. A-20B and Spitfire are started. Community meeting at airstrip at Battle of Moscow map. AiRussia is a virtual pilots competition. Ju 52 paint schemes screenshots. Published on October 20th, 2016.

Part 309 - Images of the Arado AR 234 cockpit in-game. And pics of the Bedford truck and fuel tanker. More pics of USAAF crew members with different helmets. Published February 25, 2022.

Hello! Hopefully this will become a tradition, and we regularly will answer some of your questions on Fridays. It's nice that the information that the project will be developed, has already attracted many users on the forum. Of course, we still have no enough materials to interested core audience, and work just started, but we think that we have gathered here the most interesting and enthusiastic people, so you are interested in everything that happens. So be it.

We say at once that we will answer the questions slowly, choosing only some of them, but regularly. Therefore, we ask that you remain comfortable with the fact that some questions may remain unanswered, even a long time. This means we are simply not prepared to answer it.

We'll start with "Operation Uranus" - Soviet counterattack and finish with liberation of Stalingrad. Between these events you will see the surroundings of the 6th Army and the attempt of its unblocking - "Operation Winter Storm."

This issue is still under discussion now. We don't want to abandon support for 32-bit systems. Will closely follow the reports of various companies that understand what percentage of our potential users may already have switched to 64-bit systems.

No. Establishment and maintenance of servers - is the cost that we don't plan. We are not MMO project for which the creation and maintenance of the servers is the main tool. Carried away by the audience itself can create for yourself "project in the project" use of this opportunity.

We are planning a hybrid system. This will create a line of products that can satisfy different groups of players with different financial capabilities and preferences. Those players who are committed flight simulation hobbyists can purchase additional content in the online store. In the future, if such a model is successful; we will be releasing regular additions that feature other famous air battles of World War II that contain the planes that took part in them.

No. We create a simulation of air combat (this includes attacking ground targets). The pilot will only receive critical systems, propeller pitch, boost, altitude control, different mechanization, weapons and more. Procedural training device it will not be, it will be a game simulator. We would like to return to the original idea of the "IL-2 Sturmovik", because we believe that it was great.

No. You will not see this. The reasons are simple. The creation of one such cockpit takes a year, sometimes more. The popularity of the genre has to be phenomenal for such expenses were justified. If we are not careful, the budget ends and with it the end of the project. It is also not too wise to use more PC than necessary and use twenty textures, where it was sufficient to use three. Not being smart with resources can result in serious performance problems. We hope to find a balanced solution. Good performance with nice looking cockpits.

Technically, yes. But now we are ready to only talk only the present. To implement these ideas need substantial funding and significantly larger staff and a longer period of production. It all depends on how popular our project is. The more users willing to pick it up, the more possibilities we will have in the future.

Sometimes we run experiments in the team, what would happen if we did ... Tanks. Here is a short video of the experiment. It shows that any technology - is only a tool, with which you can create a great deal and that it will depend on the authors and the audience for which it is intended.

No, instead we provide you great features very quickly create any type of missions through the game interface. Those who are working on a campaign with the script or the story missions, they have the knowledge and perseverance to work with complex systems.

Many thanks for your joining the BOS community and participating in the new forum. I ask you to be a little more reserved and cordial in your conversation. Sometimes comments are very disrespectful when there is a dispute that I think is not acceptable. All of us love the aviation and the flight simulation genre. We all want to see a lot of new players, continued development and overall success, but all this cannot be achieved by engaging in ugly verbal battles; please remember this. In the pointless noise of endless personal disputes sometimes I cannot hear some very important voices and opinions. After all, we are trying to create a product, not only for veterans of the genre, but for all those who are interested in general aviation and military history games. This is a big task for us, so please don't ask us to be focused only on your exact desires. It's very nice when new players come into the genre and enthusiastically talk about the huge world that they discover. Endless arguing over difficult decisions we need to make only scares off new users. We don't expect every user to like every design decision we make, but once you we have stated your opinion it is enough and will remain on the forum forever for us to see. No need to endlessly vocalize your displeasure, over time it has a detrimental effect on the community. The flight simulation community has always been a wonderful example of friendship and mutual assistance; please remember this because this is what we need to build our common future.

It will be similar to the ROF. We will give the tools and templates for skins. You will be able to draw them and see them in the game. But the custom skins will not available in all modes of play, but only in those where they don't affect the gameplay. Details will be later.

No. There will not be a map building editor from us in the release. You already have the tools and available information on how to create a map with our DN technology today. If enthusiasts are interested, then everything will be just fine. The game has a special mode that allows you to easily run custom modifications and thus has no effect on the official game. Also, such modifications may affect multiplayer, such as maps.

It will be similar, but not the same. It will be based on the same principles of the generation of historically correct and unique missions for each player's campaign. But the interface and game sense will be completely different.

Of course there will be awards. Premium System (achievements) will be different. There will be historical rewards for fans of history and role-playing moments and achievements and badges for those who like to play in the multiplayer and to demonstrate their skills. But all this is only part of the global system of achievements we want to do.

It will be known when we make an alpha version of the project. Now I can say that we don't focus only on high-end and expensive computers and we hope with help of the settings to create different versions of the load and after that the player himself can decide.

Yes, will be used rather accurate satellite data with a resolution of 16 bit and 50 meters per pixel. But we will need to change much there, since the data is too modern and some geographical features in 1942 did not exist.

Yes, a dedicated server will be available to the public. Performance Monitoring with such servers will be united, but in order for your server to participate in a single statistics system admins will be presented certain requirements that we will describe later.

We are preparing a map from east to west length of 360 km (Tatsinskaya - Stupino / Kapustin Yar) and north-south 230 km (Kletskaya - Kotelnikovo). We would like to reproduce the story as accurately as possible, but of course some simplification is possible due to technical limitations.

Dear friends, our staff would like to congratulate you on the coming New Year and wish you all the best. More answers to questions will appear after the holidays. I wish you success in all your endeavors, and health and welfare to your families.

Good afternoon. We congratulate you on holidays and the main holiday for us, happy to return to work. The process is going well, all conceived slowly begins to take on the features of the project. Moving work on the aircraft, the physics and graphics. Prototype of fighter LaGG-3 is already flying in tests of AI, I made only a couple of laps, but very happy with what happens. We have a good mood and we are ready for the long race to the result this year. Let's go back to communication and to answer your questions in the new year.

This is a complex issue and more legal. We have always taken the position as an unbiased view of history. And we think that is not a graphic symbol is the reason the world wars, but human greed, but, unfortunately, in many countries think differently and we have to obey these rules. Therefore we can not answer this question, we need to better understand this aspect.

We never hindered creativity, contrary we support any initiative. Technically, such a system is ready, simply create your own objects and put them in the game folder. Top models can become official and will be added to the basic set. Of course we are always keeping a close eye for talented people to maybe invite them to our team of developers.

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