Alien Shooter 2 Hack

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Heartbreak Writhe

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Aug 3, 2024, 5:07:45 PM8/3/24
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Alien Shooter is presented in a top-down, third-person view (3/4 perspective), and takes place across nine levels of increasing difficulty. The main objective of each level is to eliminate all the aliens. To do so, players must access all of the areas that the level has to offer (by completing tasks such as reactivating power generators, destroying walls, and disabling force fields, etc.) and removing the alien threats within. Later levels feature teleportation devices, which spawn enemies indefinitely, and can only be destroyed by special explosives scattered throughout the level.

Characters have four stats: Strength, Accuracy, Health, and Speed, and players have the option to play as either a male or a female character. Male characters have higher strength, and higher health stats, whereas female characters have improved accuracy and higher speed.

Once exterminated, alien enemies drop loot consisting of money, health, ammo, and other items. Between levels, players can purchase upgraded, more powerful weapons in the shop, along with permanent stat upgrades. Temporary upgrades can also be purchased, including "Lives", Body Armor, Attack Drone, etc. Most items in the shop can also be found scattered throughout the levels.[3]

In the early year 2030, scientist from M.A.G.M.A Energy Corporation created the bio engineering creatures by mixing both DNA animals and alien cells from a meteorite they've been found. Those creatures have been successfully created such as mutant frogs/spawn frogs, multi-armed bipeds/raptors, giant spiders, and tank rhinos. However, something bad happens, the aliens plan to escape from their cage while using a teleporter device as their plans. Protagonist's task to eliminated the aliens inside of abandoned experiment lab places.As the protagonist explores the lab, the root of the problem is revealed to be a malfunction with an experimental teleportation device. Somehow, the aliens have managed to flood through en masse, killing the scientists and guards who were working in the lab. Delving deeper into the complex, the protagonist encounters ever more powerful aliens and realizes that all the teleporters must be destroyed. The game reaches its conclusion when the protagonist has eliminated all of the aliens and destroyed all the teleporters in the laboratory.

The final cut scene shows a single female spawn frog escaping the laboratory and running away. The story is continued in the first expansion, Fight For Life, and concluded in the second expansion, The Experiment.

Take a wild guess at what a game called "Alien Shooter" entails. You're right! In Alien Shooter, you shoot at aliens. The game takes place from an isometric perspective, and you control a man or a woman with the task of running around a variety of facilities, turning on the power, and blasting aliens with a handful of different weapons. You run around with the keyboard, and the mouse is used to aim and fire. Generally speaking, it works pretty well; but all in all, the game feels like a clunky take on the same aim-and-fire mechanics used in Crimsonland. Also, enemies and power-ups can often hide themselves up against walls due to the game's isometric view of the action. While the game does have some depth to it--you can purchase additional weapons--the action is generally unsatisfying, though the way that all the corridors get smeared with alien corpses and blood after a prolonged firefight at least looks nice.

Hi. This is Thesecret1070. I am an admin of this site. Edit as much as you wish, but one little thing... If you are going to edit a lot, then make yourself a user and login. Other than that, enjoy Villains Wiki!!!

The Aliens are the main antagonists in Alien Shooter. A group of bio-engineered monsters of different species and color, they seek to conquer the planet and desire the destruction of humanity. After the appearance of another powerful and deadly alien species from Heralborax, those being the Kheraliens, they work together with humanity to stop the greater threat.

Mutant Frogs, also known as Spawn Frogs, are the aliens that the player will usually see. They appear on the first level of the game. They appear to be quite small, having very weak attacks and health, but they are quite fast on land and water.

The Multi-Armed Bipeds first appear in the third level. They appear to be humanoid reptilian shaped like creature. Their attacks are quite strong, while they have moderate health, but they are very slow. As you go on, from the sixth level, the bipeds would start carrying weapons and armor. Different bipeds would shot plasma and rockets.

These aliens are the most reflectively of all, meaning they appear quite a lot from the fifth level. They are the fastest aliens, moderate attacks, but quite low health than the others. Green colored spiders are melee attacker, as the others spit green glowing fluid that is quite deadly to the player.

Rhinos appearance starts from the seventh level of the game, with armor on. These aliens are the strongest of all, having the strongest attack, and large health, but quite slow speed due to their size. Green rhinos shoot plasma, yellow shot plasma and lasers, red shot lasers and blue missiles, as the blue one only has no armor, but it shot lasers, blue missiles and it drops the magma cannon.

Mutant Dinosaurs first appearance on third episode. These dinosaur-like alien creature are quite big, large, fast moving, and quite stronger. They can easily break walls with their sharp claws. Their leader uses giant cannon on its back. Mutant Dinosaurs almost same and similar with Mutant Bitters in Alien Shooter 2. Despite both them and the Mutant Bitters look same and familiar, Mutant Dinosaurs don't have a self healing ability while the Mutant Bitters do. Mutant Dinosaurs are later seen again in Alien Shooter 2 as clones, helping the protagonist and Corporal Jane.

These acid bats make their first appearance in the third episode. These bat-like alien creature are small, agile, and slightly weak. They attack the players by splitting an acid from their mouths. They later seen again in Alien Shooter 2 as members of families with Kheraliens.

The Cyborg Minotaur is an exclusive boss only in Theseus: Return Of Hero. He has a very tall body and is very strong, but slightly slow due to his size. Unlike other alien creatures, his actual body is full covered in cyborg parts. He attacks players by spreading flames from his hand.

This dragon-like alien is the final boss in Theseus: Return Of Hero. She have six spider-like legs, a buffalo-like head, and reptilian skin on her body. Similar with the Alien Bloody Queens in Alien Shooter 2, she gives birth to little scarab boomer-like aliens. Unlike Bloody Queens, she never attacks the player, and instead becomes very weak after giving birth to her children. Similar with Cyborg Minotaur, she appears only in the final mission.

Michael is an alien exclusive to Alien Shooter 2: The Legends. He appears as a humanoid-looking alien, and is a passive member of the normally hostile aliens. He requests the player gives him parts, giving them a Bat Drone if done as a reward for trying to save his kind.

The blue color is the rarest color. Only one species of the aliens get blue. Giving one of each power of the strongest attacks, fastest speed, and extremely high health. They are sometimes referred to as the "Kings" or "Boss" of their groups.

Ok, I'll download the steam demo versions, hoping they have the same problems.
That will require staying home for a while, so I can't say when I'll do it, hopefully soon enough.
Stay tuned ...

Alien Shooter
Demo installed, the problem here is that the exe is obfuscated (that is encoded in such a way to make it impossible to retrieve the pointers to the library calls) . In this situation, usually the "Hook / Hot patch (obfuscated IAT)" flag allows you to hook a limited number of system calls and, with some luck, that is enough for making the windowizing process to work.
But with this game the cursor movement must be detected in some peculiar way, in effect despite the successful hook to GetCursorPos (the system call that most programs use to determine the cursor position) the log I took doesn't show any reference to this operation.
Now, with an obfuscated game it is very difficult to guess what's going on whith unhooked syscalls, I'm downloading some older (and hopefully NOT obfuscated) game version to try to study it a little better.

update
GOG game release is not obfuscated, so it is a good case study. In effect, this one has the same cursor problems than the Steam release. To fix the cursor position is necessary to set the "Input / set WM_NCHITTEST" flag, but sadly the same trick doesn't work on the Steam release.
I've got to understand why ....

update
Ok, fixed, you have to set also other Input flags. The attached export file makes Alien Shooter Steam demo run in window with fixed mouse control and 1:1 scaling ratio. Unfortunately, if you set a custom window size, the game doesn't scale the rendered frames. Another mystery to solve.

This is the export for "Alien Shooter 2 Reloaded demo Steam release" (one must be very specific, since there are tons of different versions of this game available!). It works more or less with the same features and tricks as the former episode (still obfuscated, no rendering resize, need for WM_NCHITTEST mouse processing) plus the need to hook D3D9.
No traces here of the FreeLibrary errors and crashes, I hope that the new setting will fix things for you as well, but in case just tell me.
Now I think I'm going (to relax and ...) to mind the resizing problem: it is very curious that a D3D game would show such a behaviour. It sounds quite interesting. In the meanwhile, please mind that aliens won't bother us earthly creatures!
GHO

Surface stretching seems an unexpected nightmare. The first episode of Alien Shooter (but I guess the other won't be much different...) uses some d3d methods quite difficult to manage: GetBackBuffer and CopyRects, and in a way that is currently unsupported by DxWnd. For instance, GetBackBuffer is supported under some simplified conditions, but the game doesn't match this possibility.
This is becoming a quite interesting case!
In the meanwhile, furtunately the game let yo pick 3 different resolutions (640x480, 800x600 and 1024x768) so that even with 0,0 window size you can pick 3 different working sizes.

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