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Ferenc

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Dec 14, 2011, 1:58:29 AM12/14/11
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Representation of the world in 2D is the basic need for humans.
Internal representation of the world in the form of a projection scree
that keeps moving and changing and decay as working memory is what we
have got and the size of which we cannot significantly increase, it is
around seven elements where elements are entities that we can
separate and recognize as separate at and in ONE glance. The issue is
that we alternate between static and non static operations, but
essentially our brains IS MOVING, it is in constant work processing
input output internal and external sensors and trying to make sense of
them to REACT. So while awake constant flow of input, but segmented
output. When representation of the internal is done in two " on a
piece of paper the internal knowledge and emotion are reflected there.
See child drawings for size, colour, shape, etc. As motion is not
possible to represent in a drawing, unless animated, but all 2d
drawings and writings are made by motion, by moving the tip of the pen
over the surface and making a contact with it, the process is the
transformation of the internal image (projection screen) into another
one. Since drawing and writing takes longer, it is possible to
assemble the internal image and keep it alive for the duration of the
act which of course is a feedback loop.
All verbs are about making contacts, connect objects and thereby
change the state or properties of the objects affected (with a
feedback loop). The difference is the classes of objects, hence scale,
size, etc. All objects of all sizes have to be represented in the
actual size of 2d surface used for the production of something
internal to be shared. That is a standard interface - a copy of which
is internal and which e need to COVER with a matching surface of a
physical kind that is our technology of projection which takes place
in time on that surface - from left to right, etc. sequentially as we
cannot project a whole 2D picture in one go as a machine does to a
screen.
So it is the semantics of 2D pictures that we deal with whether it is
a written text or a drawn figure or a photo. Normal "3d" space is also
reduced and converted to this 2D surface and in the development of
concepts after the concept of one we had the concept of two to
decompose the world, the separation of the self and the environment
and then further separations and isolation. The progress of learning
and knowing more is parallel with the extension of our concepts of
numbers, which offers next a decomposition of reality into three, four
and more elements.
so an internal 2d picture of anything is the illustration of a
RELATION of an object and a property where you can put your object and
property in one of the two axis.
If the representation of the object has to be materialized, to be made
tangible (watch the word!!!) , then in another relation it will be
shown in a time space diagram as a dot
But relations do not change the 2D picture as they are "measured"
continuously but in a discrete fashion, one after the other through
verbs resulting in another 2D diagram that has to be STACKED behind
the ones that have been used. That is another direction, another way
of growth in learning and sharing such knowledge. But you cannot see
through this stack of relations unless you turn out of the 2D plane or
surface and move inside by starting a new relation (action,
measurement)
Now we should know that decomposing the world into one, two and three
is a basic problem.
1. the concept of one is based on the isolation of an object, a whole,
an integrated unit. But this is not really true, as on has an infinite
component
2.the concept of two was once considered to be a whole, hence the end
of the search for completion and satisfaction. But it turned out that
two is not a whole, not complete, so it was abandoned as such and
3. the concept of three was a better model for describing one, and it
is still used by various religions who play with the infinite part of
the components. remember that we started with an object that was
tangible, clearly corresponding to the concept of ONE. this was used
to pair two of them later and such pairs were found to be the ONE. So
far so good so you have algebra with the axiom of choice where it is a
matter of how the world is seen - consisting of unique ones or clones
that are not unique. Depending on the answer you may scrap the whole
world of mathematics in a second, or keep it an play the tricks with
hiding the infinite factor.
4. So you have now the concept of three and you go on to have the
concept of 3, which helps you to illustrate how a 3d building is built
and is represented either as a blueprint or a three photos later d by
using 3 surfaces - and number four is identified as TIME, FROZEN in
the building. Time is clearly the sequence of operations required to
build the construction, where each step was nothing but the meeting of
objects and their movement in time-space which ARE represented in 2D
in the course of construction.
So we have only one "fixed or locked" entity, an object, where
infinity is hidden and not exposed even if it is clear from pi and the
diagonal of a square (sqr2), the we have abstractions such as time and
space, form and content, quality and quantity, which we materialize in
representations or productions of a secondary reality by suing the
method of closing this open system represented in 2D by making a
triangle and6or a circle.
the look safe enough not to drive us mad.The only thing we need to
remember that such representations are used for us to orient in
reality that we decompose into not just TIME ad SPACE but MOTION as
well, so the 2D representation should now show the motion. Why?
Because information - what we are after is displayed on the 2D
surface, it is the marks left behind by a moving object. We are
tracing objects that have gone by and we want to find out where they
will be in the future.

So with time we have again the decomposition into three where the
frontiers are not definite, we have the problem of defining an object
(one), but time is not even a physical object, it is the result of
abstraction that is represented by objects when measured and when we
talking about it (then a word, and figures).

But with MOTION in the picture to represent in 2D, we need to
introduce the concept of aspect, perspective or viewing angle. And
that has been done in inventing a natural language by defining three
persons, two of which are needed in a dialog, inside an exchange in
the plane of 2D and a n external observer point of view that is
outside the 2d surface.
pause here


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