Animo 3D

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Evgeny Gazdovsky

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Mar 26, 2012, 8:12:29 AM3/26/12
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Hey!

The Animo's 3D =)
Встроенное изображение 1

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Evgeny
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Evgeny Gazdovsky

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Mar 26, 2012, 3:42:24 PM3/26/12
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geo! sandwich


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Evgeny

Evgeny Gazdovsky

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Mar 26, 2012, 3:44:45 PM3/26/12
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a long time ago in a galaxy far far away...







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Evgeny

FERENC KOVACS

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Mar 29, 2012, 1:26:40 AM3/29/12
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 Great stuff.
Further to our discussion on interpreteing the current syntax of animo language and the economy of tension, would it not be a good idea to appoint emotion sensors?
In my view the presenece of emotions (positive, negative and neutral) in communicating with the world will affecte the way how a dialogue is pursued. In particular emotional sensors are a context that need to be considered becasue there is not "pure, objective, or unbiasd" communication in practice. So emotions are sensor detected and change as the conversation changes and affects them. They should be made visible on a separate 3D layer as independent dynamics. Words are chosen in accordance with what you want to do with your emotions.
In may cases we cannot identify our emotions, they are formless and it takes time. Some basic timing must also be considered.
Surprise lasts about 1 minute, joy, about 5 minutes, happiness aboput 10 minutes, etc. Then they die out and neutralised by new input.
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