How to save a current position of a riggid model for rendering?

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Micha3D

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Mar 16, 2010, 10:22:26 AM3/16/10
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Hello,

I rigged a model, but everytime I save it as dae and open it in
meshlab, than I see the T-Pose only. What did I wrong?

Ciao,
Micha

Leslie Ikemoto

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Mar 16, 2010, 5:04:30 PM3/16/10
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Hi Micha,

Thanks for your post.  Can you please describe the problem in more detail?  By rigged a model, do you mean you animated it, but you don't see the animation when you open the file you saved in another program?

Leslie



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Micha3D

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Mar 17, 2010, 1:44:07 AM3/17/10
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Hi Leslie,

I have a T-Pose man mesh and want to let the man sit in a seat for a
design rendering. My 3D software is Rhino3D. This software can import
mesh people, but dosn't support animation data. I like to buy high
detailed T-pose models, bring it in the right pose, save the deformed
mesh and open it in Rhino3D for a still image. With rigging I mean I
bring the mesh people in the right pose only, no movement is needed.

If I set the right pose at animeeple, save the figure and open it in
meshlab (for converting dae to obj for Rhino3D), than I get the T-Pose
only. Is there a way to avoid the default T-Pose? If not, could it
implemented soon, so that I could use it for my current project (I
would need it until the end of the week)?

Micha

Leslie Ikemoto

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Mar 17, 2010, 3:40:55 PM3/17/10
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Hi Micha,

I'm sorry but we don't currently support baking deformations into a mesh.  The right DAE-to-OBJ converter might do it though...  Did you look into the options on yours?  Or, does anyone else know of one that will do it?

Leslie



Micha

Micha3D

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Mar 17, 2010, 5:14:55 PM3/17/10
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On 17 Mrz., 20:40, Leslie Ikemoto <lesl...@gmail.com> wrote:
> Hi Micha,
>
> I'm sorry but we don't currently support baking deformations into a mesh.
>  The right DAE-to-OBJ converter might do it though...  Did you look into the
> options on yours?  Or, does anyone else know of one that will do it?

It could be great, if the current deformation could be saved. It's so
pity to see the deformed mesh, but get no access to it. The only ways
I know are to buy expensive software like 3dsmax or lightwave, but for
rigging a mesh people for a still image only? Couldn't implemented in
the near future? The mesh is deformed, only an output feature is
needed like "save current pose as mesh". Please try to implement it.

I'm curious for a workaround per other DAE-to-OBJ exportes.

Micha

bradjensen

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Mar 17, 2010, 11:17:15 PM3/17/10
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If I understand your issue correctly, you can use Fragmotion.
Import the animated mesh and then choose the animation tab.
Forward the animation until you have the pose that you want and then
use the "export pose" option.

Micha3D

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Mar 18, 2010, 1:58:09 AM3/18/10
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On 18 Mrz., 04:17, bradjensen <bradjen...@sbcglobal.net> wrote:
> If I understand your issue correctly, you can use Fragmotion.
> Import the animated mesh and then choose the animation tab.
> Forward the animation until you have the pose that you want

Hi Brad, sounds good. I tried it but the slider at the bottom uof the
UI (animation tab?) dosn't work, stick at the first position. I used
DAE as file format. What did I wrong? Here my current test file with
the man:

http://www.simulacrum.de/download/Untitled.mee

bradjensen

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Mar 18, 2010, 11:11:11 PM3/18/10
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I cannot open .mee files.

Make sure that you have clicked on the animation tab in Fragmotion (on
the right hand side in the middle). A menu will open above it entitled
"animation". Then make sure that you click on the animation that you
want (i.e. Anim-1 or similar). If the slider is "frozen" then you are
probably in the default pose and not in the animation. Move the
slider to the pose that you want and then choose "export pose".

If you still have trouble and you can post the file here in a file
that I can use (.ugh, .fbx., .dae, etc.) then I will try to help you
further. Make sure that you do not loose the animations when you
convert, though.

bradjensen

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Mar 18, 2010, 11:58:04 PM3/18/10
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Of course I can open .mee files! Doh!
Sorry.

I will take a look at your file and get back to you.

> >http://www.simulacrum.de/download/Untitled.mee- Hide quoted text -
>
> - Show quoted text -

bradjensen

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Mar 19, 2010, 12:04:41 AM3/19/10
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Ok, now I have had a look. You cannot export the animation using
animeeple. Do you have the original file and animation in another
format?

> > >http://www.simulacrum.de/download/Untitled.mee-Hide quoted text -
>
> > - Show quoted text -- Hide quoted text -

Micha3D

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Mar 19, 2010, 2:32:12 AM3/19/10
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I have the original data (from axyz-design.com free example) in OBJ
and FBX:

www.simulacrum.de/download/Testmesh.zip

but there is no animation data. I used Animeeple to set it in the
right pose. The FBX seems to contain a skeleton, because animeeple
allow to assign some bones at the import dialog.

I hope the Animeeple team can add an option for exporting the deformed
mesh. Is it possible? Animeeple is so easy to use for rigging, please
enable the option.

bradjensen

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Mar 19, 2010, 7:52:36 PM3/19/10
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Ok, I give up too.

You can download sitting characters here though:

http://3ddb.blogspot.com/2009/06/3d-models-of-people-free-download.html

Micha3D

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Mar 20, 2010, 3:38:37 AM3/20/10
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Thank you Brad for your effort. My goal is to buy the high res people
from axyz-design and rig it in the right positions. For example I need
it for an airplane chair in different positions. Animeeple could be a
so easy solution ...

PS: thank you for the link. the mesh people from the link are not free
models from axyz-design. I bought this one for arch viz in the past
and this people arn't detailed enough and dosn't match my seat.

bradjensen

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Mar 24, 2010, 12:57:32 PM3/24/10
to Animeeple
Well, good luck and thanks about the warning about the illegal
copies.
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