Most of the venue is accessible for wheelchairs, with an elevator available to lead to most rooms. However, the Attic and the room where SIGs will take place do not have that access. If you are unable to take the stairs and are interested in participating in events in any of those rooms, please reach out to our team at confe...@blender.org
I am new to this and need help. Everytime I create something in Affinity Desginer and export as SVG for blender nothing shows up. Another problem I have is that with Affinity Designer the whole APP lags when using the Selection brush tool and when I click on EXPORT my whole PC lags (not while exporting just when on the tab). SPECS: I7 12700K, 32GB DDR4 3600MHZ, RTX 3070, WINDOWS 11, ONLY SSD's
Thanks for the tips I didnt know this! I found the issue why it wouldnt show in blender and the reason was because I grouped all layers to the main one in Affinity designer for SVG and it seems like layer effects like outline dont work either. Now I have a new issue maybe you know how to fix this. When imported into blender (see screenshot) the layers are inside of eachother any way to fix this in affinity? thanks
It definitely could be the egg size, or that you need a stronger blender. I use standard (usually labeled large) eggs. Also you can try to add the coconut flour at the very last minute to help things move a little better.
I just made the blender bread to make the strata (pictured above) for Easter. Since we had a good amount of leftovers, I cut some of the bread into cubes, toasted them in a pan on the stove, and used them as croutons in my cobb salad. It was a great discovery for an additional use of this blender bread!
First time making blender bread. Nearly burned out a vita mix and wolf blender motors. Added water-no change. Took all batter out and mixed small amounts at a time. Barely changed and added more almond milk. Baked and cooled the bread and texture was too wet. Put in refrigerator and later in day was like a damp brick threw it out.
I've been having some problems in blender with the lighting of my scene showing in Cycles, but not in Eevee. I do have lights in the scene that have adequate brightness, and the only thing that isn't all dark (what it looks like in Eeevee) is the emission from the fire and the stars in the background.
I tried rendering in Cycles, and the lighting turned out just how I wanted, but not in Eevee. I'm using blender 3.5, and the strange thing is that the lighting showed up in all my projects before, but now, it isn't showing up in any of my previous projects where it has either. I've also downloaded 3.6, and the lighting worked in that until I put the character in the scene. However, something I noticed is that in Eevee, the lighting showed up eventually when I zoomed out really far away.[enter image description here]( )
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