ik in pv joints in right leg, makes the stretch attribute to pop.

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Geetanjali Kharbe

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Sep 10, 2014, 1:29:46 PM9/10/14
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hey Guys,

I am trying to setup the right leg for my character and everything is working fine, except the stretch attribute in the knee_anim. When the stretch attribute value moves from 0.1 to 0.7 the translateX of the pv_lowleg_joint goes into negative. and it pops the moment the stretch value changes from 0.7 to 0.8

I tried a lot of stuff like rev node and multDiv node. But it didnt work. Has anyone faced any similar issue and found a solution ??

Geetanjali Kharbe

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Oct 24, 2014, 1:41:51 AM10/24/14
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ok.........took too long, but i did solve it by manually creating all the nodes n connecting them.............the solutions given in the solution pdf, didnt work
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