wiz...@gmail.com writes:
> angular.module('RwsFishyTag', ['RwsFishyTag.services',
> 'RwsFishyTag.directives', 'RwsFishyTag.filters', 'ngResource']).
> config(['$routeProvider', '$httpProvider', function($routeProvider,
> $httpProvider, $rootScope) {
>
> $routeProvider.when('/level/:level_id/canvases/new',
> {templateUrl: '/templates/canvases/new.html', controller:
> CanvasCreateCtrl});
>
> $routeProvider.when('/levels', {templateUrl: '/templates/levels/
> index.html', controller: LevelsCtrl});
>
> // $routeProvider.when('/landing', {templateUrl: 'templates/
> landing.html', controller: LandingCtrl});
>
> $routeProvider.otherwise({redirectTo: '/levels'});
> $rootScope.utils = {test: function(){}}
> }]);
I realize that it's what the OP asked for, but just dumping a random
bunch of stuff on the $rootScope like this seems to be missing the whole
point of Angular.js being build around a Dependency Injection system.
I believe the more "angular" way would be to segment things into
services along related functionality and use DI to make use of them
where needed:
// Code obviously untested for I am neither evil nor in posession of a
// death ray.
angular.module ('EvilUtils')
.factory ('CCUtils', function _factory () {
return {
validateCC: function () {
// Validate a CC #
}
};
})
.service ('DeathRayUtils', function _constructor () {
this.turnOnPower = function () {
// Turn on the death ray
};
this.flipTheSwitch = function (areYouCertain) {
// Rain down hot fiery death
};
});
angular.module ('EvilApp', ['EvilUtils'])
.controller ('DrEvil', ['CCUtils', 'DeathRayUtils', function (ccUtils, deathRay) {
$scope.deathRay = deathRay;
$scope.ccUtils = ccUtils;
// Implement the evil plan using the death ray unless you get
// at least $100 million in CC charges in the next 12 hours
}]);
This is taking advantage of---rather than circumventing---Dependency
Injection. As a consequence, it documents clearly what is required by
that particular controller, avoiding exactly the sort of unintended
dependencies that DI is supposed to help avoid. And if you have another
use for the CC code, you don't have to drag in all your DeathRay code at
the same time.
Cheers,
Mike.