Hi, i have an application using Angle. I use EGLWindow with GLES 2.0 and EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE. I have 2 threads main and render, if i call initializeGL (witch create context) in main thread and when try call makeCurrent in render thread it will cause error ERROR_BUSY, because for opengl (like i do in glfw app) i should call glfwMakeContextCurrent(NULL) witch detach current context from main thread. So i try several ways to do the same in Angle but nothing helped me. I try eglMakeCurrent and eglReleaseThread neither of it help me. Also with D3D platform all work fine. Can anyone help me? or told me what i'm doing wrong. Thanks!
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