Re: [angleproject] Getting multisampling/anti-aliasing to work in ANGLE

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Geoff Lang

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Feb 9, 2015, 10:19:41 AM2/9/15
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We don't currently support mutlisampling the EGL surfaces, the EGL configs returned will all have EGL_SAMPLE_BUFFERS set to 0.

It's possible to create multisampled renderbuffers through glRenderbufferStorageMultisampleANGLE, here is a modified HelloTriangle sample that uses it: https://gist.github.com/vonture/15c02e538e1fb38d2ee1 .

On Mon Feb 09 2015 at 10:03:07 Brian Gavin <bgav...@gmail.com> wrote:
Hello,
I am new to Angle.  I was able to port my app to Angle except I am unable to get multisampling to work.

When I pass in EGL_SAMPLE_BUFFERS, 1
and  EGL_SAMPLES, 4 the window fails to created.

I am using a Nvidia 770 that I know supports multisampling.

I am unable to create a 3d context.  Is there something I am missing?

Is there somewhere on the web for a simple example of how to enable multisampling in Angle?

Thanks

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Brian Gavin

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Feb 9, 2015, 10:35:28 AM2/9/15
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Thanks for the answer.
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