Hi,
I just keep seeing how OpenGL ES gets exposed via new backends using low overhead APIs..
See:
*OpenGL ES over Metal (both IOS and OSX support) ->MetalGL (
https://metalgl.com/downloads/)
*OpenGL ES over Vulkan ->
http://www.think-silicon.com/docs/AN_TSI_VULKAN_November_12_2015.pdfboth this implementations claim speedups over native OpenGL ES drivers..
so now seems just D3D12 is the unique new low overhead API without beign used to implement a OpenGL ES driver..
and you seem the most appropiate to ask having a D3D11 backend already..
I also see you just updated table saying D3D11 port is almost over so now ANGLE next step can be OpenGL ES 3.1 and 3.2 support and also new backends: like D3D12..
Would be nice if someone can contact ThinkSilicon to ship OpenGL ES over Vulkan driver with PC (Windows/Linux/Mac) support even in binary form.. right now used on his GPU driver..
What are your thoughts?
makes sense?
thanks..