Hi all,
Is there any kind of chance that there will QNX support in the possible (maybe even near) future?
We have an open scene graph based project, which uses opengl es. Some days ago we could successfully compile the angle project with clang and also gcc, and test our project running on linux, with vulkan API, without a single change in our project, and we were happy to see that the performance increased, and we saw no visual artifacts at all.
We also tried with some hacky and dirty qcc compilation for the ANGLE project, but we had no progress with it, it seemed like such a hard task for as to make it work also on qnx.
At this point, we are also thinking about switching to the GODOT opensource game engine, because it support QNX, and it is also uses ANGLE in some form. However, it would really great if we should not rewrite everything in GODOT.
Thank you very much in advance, any kind of information would be valuable for us.