Hi ANGLE Experts,
I was wondering if it was at all possible to hook up an existing DX system with a new GL context?
What I am actually doing is trying to use a 2D drawing library (Skia) with DirectX on UWP.
Skia provides all the bits to use the ANGLE library, and I have got a basic demo going with DirectX using the ANGLE library to create and initialize all the bits. ie: eglInitialize, eglCreateWindowSurface, eglCreateContext
My final result is that I want to be able to, for example, render a spinning cube using pure DX on a background that was rendered using Skia with ANGLE. The reason that I may want to do this is to render some animated 2D graphic in-line with the rendering of the 3D.
Am I reaching too far here, or are you guys really that good? If this is not a good idea, are there any things that you suggest I look at as alternatives, such as a separate context or something?