Hi,
Then i run some example of angle like hello_triangle.exe to test the vulkan backend and d3d11 backend on different machines to compare, the result can be listed as follows:
The testing examples: hello_triangle, multi_texture, multi_drawbuffers, glmark2
(fps is the approximate number of cmd, not exactly)
1. GPU:AMD Radeon RX 580 2048SP, Vulkan 1.2.133
result(d3d11/vulkan): 7300/6500 fps, 6900/6300 fps, 4800/4400 fps, glmark2 score:6045/5687
2.GPU:NVIDIA GeForce GTX 960, Vulkan 1.2.200
result(d3d11/vulkan):7400/5900 fps, 7300/5700 fps, 4600/3700 fps, glmark2 score:6607/6057
3.GPU:NVIDIA GeForce GTX 1650 SUPER, Vulkan 1.2.186
result(d3d11/vulkan): 12000/6200 fps, 10000/5800 fps, 6400/4100 fps, glmark2 score:8936/5028
so the results show that the perfermance of d3d11 is better than vulkan, but i know some informations showing that vulkan is better than d3d11 in many scenes.
Can anybody tell me why this occurs? or what did i do wrong when testing these two rendering backend?
Thanks!
yours,
Le