How to support opengl es 3.2 on mac with apple silicon

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OMO L

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Sep 26, 2024, 6:46:20 AM9/26/24
to angleproject
  Hello everyone, I'm new to graphic programming. Currently, Android emulator on mac with apple silicon only supports  openGL es 3.0. I want to support it with  openGL es 3.2. How can i do it?
I explored and found some plans:
1. openGL es 3.2 -> opengl Desktop with angle: but does all features are supported?
2. openGL es 3.2 -> metal:  this is not supported by angle, I think maybe it's too hard to me
3. openGL es 3.2 -> vulkan with angle -> metal with moltenVk. Is this possible?
Could anyone give me some advices?
My english is not very good. Thanks a lot!

OMO L

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Sep 26, 2024, 6:46:24 AM9/26/24
to angleproject

Geoff Lang

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Sep 30, 2024, 10:24:46 PM9/30/24
to 16903...@qq.com, angleproject
You can try with MoltenVk and see if it's possible already. Otherwise, only Metal has enough features on MacOS to provide ES 3.2.

We don't have plans to officially support either of these paths right now though.

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