Hello everyone, I'm new to graphic programming. Currently, Android emulator on mac with apple silicon only supports openGL es 3.0. I want to support it with openGL es 3.2. How can i do it?
I explored and found some plans:
1. openGL es 3.2 -> opengl Desktop with angle: but does all features are supported?
2. openGL es 3.2 -> metal: this is not supported by angle, I think maybe it's too hard to me
3. openGL es 3.2 -> vulkan with angle -> metal with moltenVk. Is this possible?
Could anyone give me some advices?
My english is not very good. Thanks a lot!