GL_INVALID_ENUM : glBindFramebuffer: target was GL_READ_FRAMEBUFFER_ANGLE demo.js:374
GL_INVALID_ENUM : glBindFramebuffer: target was GL_DRAW_FRAMEBUFFER_ANGLE demo.js:374
GL_INVALID_ENUM : glBindFramebuffer: target was GL_READ_FRAMEBUFFER_ANGLE demo.js:374
GL_INVALID_ENUM : glBindFramebuffer: target was GL_DRAW_FRAMEBUFFER_ANGLE demo.js:374
2WebGL: CONTEXT_LOST_WEBGL: loseContext: context lost demo.js:374
I have not seen this error before.
The weirdest thing is that I could reproduce the issue a few times. Also after closing and relaunching the browser.
(I checked in the task manager that there was no instance of chrome running)
I always launch the browser with the following commandline so shaders are always compiled again :
--disable-gpu-program-cache --disable-gpu-shader-disk-cache --disable-shader-name-hashing --enable-privileged-webgl-extensions --disable-background-mode
But after a few times of being able to reproduce the issue, it disappeared.
I switched back to the 32 bit version and back to 64 bit again but the issue did not show up.
(In the mean time chrome stable is updated to 7.0.2062.102 unknown-m (64-bit).
This is in Windows 7 64 bit with all patches applied.
When is a frame buffer a read frame buffer and when is it a draw frame buffer ?