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glUseProgram(current_program_index);
glGetIntegerv(GL_CURRENT_PROGRAM, &program);
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install_name_tool -id @rpath/libEGL.dylib libEGL.dylib
but perhaps you can easily change this easily when building too. Once I corrected that and added the libraries to both the framework and program, and then made sure both had the run path each paths that could find the library in its final destination, the library started as a single unified copy. Apparently the OS dynamic loader will make a second copy if it does not resolve the path to look the same, even if its the same file.
Thanks again,
David