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> I feel like this should ultimately be something managed by SDL, not ANGLE
I would have preferred to do this, but how do I get at the necessary d3d crap from the SDL side? As far as SDL's concerned, it's just an EGL context.It also sounds like it's senstive to when it's called, ie: just after SwapChain creation.Also, I'm not sure angle is handling it properly either - there doesn't appear to be any resizing happening at all, the window just gets moved to the top left. Screen resolution doesn't appear to change or anything, but that could just be d3d doing fake fullscreen.Has anyone else successfully used this 'feature'?Another option would be an EGL_blah style extension I guess.
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